Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A Return to the Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5137477" data-attributes="member: 52734"><p>After going back and reading some of the threads, I think the model I made above would also help in planning PC resources.</p><p></p><p>If one were to assume, for example, that a Mid-sized dungeon was standard for the game, you could set play balance so that the group's resources are designed to last through to the end of the dungeon (1/2 the XP in encounters to get to the next level). Thus, if you were running a Huge dungeon, you know you'd need to set up some way for the party to rest about half-way through so they could complete the adventure. With a Small dungeon, you might want to break it into two parts - say the wilderness as a "dungeon", with the second half being the trek through a tower "dungeon", and feel fairly confident the party could traverse both areas before stopping to rest and recuperate.</p><p></p><p>Also, I'd like to point out the "Themes" I added to the different dungeon roles above. I think themes could go a long way to help differentiate a dungeon - to make it quite unlike experiencing the same encounters in a different dungeon. It would be an aid to help link encounters more closely and perhaps make them seem less like a collection of random, unlinked montage and more of a fluid, well-thought adventure. And they'd always be good to help any writers block a DM may have for providing interesting twists to an adventure.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5137477, member: 52734"] After going back and reading some of the threads, I think the model I made above would also help in planning PC resources. If one were to assume, for example, that a Mid-sized dungeon was standard for the game, you could set play balance so that the group's resources are designed to last through to the end of the dungeon (1/2 the XP in encounters to get to the next level). Thus, if you were running a Huge dungeon, you know you'd need to set up some way for the party to rest about half-way through so they could complete the adventure. With a Small dungeon, you might want to break it into two parts - say the wilderness as a "dungeon", with the second half being the trek through a tower "dungeon", and feel fairly confident the party could traverse both areas before stopping to rest and recuperate. Also, I'd like to point out the "Themes" I added to the different dungeon roles above. I think themes could go a long way to help differentiate a dungeon - to make it quite unlike experiencing the same encounters in a different dungeon. It would be an aid to help link encounters more closely and perhaps make them seem less like a collection of random, unlinked montage and more of a fluid, well-thought adventure. And they'd always be good to help any writers block a DM may have for providing interesting twists to an adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Return to the Dungeon
Top