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<blockquote data-quote="Victim" data-source="post: 5137536" data-attributes="member: 78"><p>There's a RTS computer game that works kind of like that. As you blow up important sites for the AI (usually to take over those resources for yourself, or secure a flank), the AI gains progress points that determine how big its attacks are, the size of its reinforcement pool, the tech levels of its ships, etc. But you can bypass or fight through enemy areas, ignoring the special buildings that trigger progress increases, to hit later targets. And you win by killing 2 special buildings, not by controlling the area.</p><p></p><p>However, the AI also gets points every few minutes and receives reinforcements over time. So the tension between aggression and caution is already built into the alert level system without the need for a extra Patience resource.</p><p></p><p>Interestingly, you can build one shot super weapons that have an additional cost in progress points. That might be a mechanic worth borrowing to handle some spells/special abilities/magic items. You can cast a spell to deal with problem X, but it can make all the other problems a bit worse - because enemies hear the explosion of a fireball, your magic is detected, etc. You don't use magic less because you have limited juice, and more because using it unwisely can help to dig your own grave.</p></blockquote><p></p>
[QUOTE="Victim, post: 5137536, member: 78"] There's a RTS computer game that works kind of like that. As you blow up important sites for the AI (usually to take over those resources for yourself, or secure a flank), the AI gains progress points that determine how big its attacks are, the size of its reinforcement pool, the tech levels of its ships, etc. But you can bypass or fight through enemy areas, ignoring the special buildings that trigger progress increases, to hit later targets. And you win by killing 2 special buildings, not by controlling the area. However, the AI also gets points every few minutes and receives reinforcements over time. So the tension between aggression and caution is already built into the alert level system without the need for a extra Patience resource. Interestingly, you can build one shot super weapons that have an additional cost in progress points. That might be a mechanic worth borrowing to handle some spells/special abilities/magic items. You can cast a spell to deal with problem X, but it can make all the other problems a bit worse - because enemies hear the explosion of a fireball, your magic is detected, etc. You don't use magic less because you have limited juice, and more because using it unwisely can help to dig your own grave. [/QUOTE]
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