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<blockquote data-quote="I'm A Banana" data-source="post: 5154927" data-attributes="member: 2067"><p>Something to think about with regards to pacing:</p><p></p><p>In 4e, ten or so encounters gives you a level.</p><p></p><p>In a dungeon-based design maybe one dungeon gives you a level. </p><p></p><p>So each dungeon includes about 10 individual encounters. </p><p></p><p>Bigger dungeons are made up of smaller dungeons joined together (dungeon level becomes equal to character level -- you could go from 1-30 in Undermountain, maybe). </p><p></p><p>Smaller dungeons may only be a few individual encounters (a delve is about 3 encounters, so 3-4 of those equals one normal "dungeon"). </p><p></p><p>You could think of the encounters like rooms in the dungeon. Room 1 might have a pit trap in it. Room 2 could be full of monstrous spiders. Room 7 has a dragon. Whatever. </p><p></p><p>This is also how dungeon and adventure get linked together: each encounter in an adventure is just one part of the overall adventure, linked together by narrative options rather than literal hallways. </p><p></p><p>So one PC level might be "A delve into a small dungeon, 3 encounters on the road to the king's mansion, and 4 skill challenges against the fey creatures." At the end, the PC's gain a level, and maybe find a "staircase" into the next adventure/dungeon level. </p><p></p><p>So for pacing, think about how long it takes your characters to complete about 10 encounters (or gain a level). That's about how long a given "dungeon"/"adventure" should last. And you can always link them together to make them bigger, or split them up and make them smaller.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5154927, member: 2067"] Something to think about with regards to pacing: In 4e, ten or so encounters gives you a level. In a dungeon-based design maybe one dungeon gives you a level. So each dungeon includes about 10 individual encounters. Bigger dungeons are made up of smaller dungeons joined together (dungeon level becomes equal to character level -- you could go from 1-30 in Undermountain, maybe). Smaller dungeons may only be a few individual encounters (a delve is about 3 encounters, so 3-4 of those equals one normal "dungeon"). You could think of the encounters like rooms in the dungeon. Room 1 might have a pit trap in it. Room 2 could be full of monstrous spiders. Room 7 has a dragon. Whatever. This is also how dungeon and adventure get linked together: each encounter in an adventure is just one part of the overall adventure, linked together by narrative options rather than literal hallways. So one PC level might be "A delve into a small dungeon, 3 encounters on the road to the king's mansion, and 4 skill challenges against the fey creatures." At the end, the PC's gain a level, and maybe find a "staircase" into the next adventure/dungeon level. So for pacing, think about how long it takes your characters to complete about 10 encounters (or gain a level). That's about how long a given "dungeon"/"adventure" should last. And you can always link them together to make them bigger, or split them up and make them smaller. [/QUOTE]
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