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A Review of Blade Runner
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<blockquote data-quote="BrassDragon" data-source="post: 8897419" data-attributes="member: 7791"><p>The police investigation as a central story driver is what really sets this apart from classic cyberpunk games, which tend to focus on criminal heists / fixer jobs (something which the excellent <em>CY_BORG</em> makes wonderfully explicit).</p><p></p><p>The clever conceit here is, that while the players think they're investigating something externally (a murder, a rogue Nexus, animal smugglers, the lost archives of Tyrell Corp etc.), the <em>real </em>investigation is internally - questions about who the player characters are, what their purpose is and how they relate to the dystopian world around them.</p><p></p><p>I don't think every GM and table of players is up to (or in the mood for) leveraging that dynamic to its full potential, but for those who click with it, <em>Blade Runner</em> delivers.</p></blockquote><p></p>
[QUOTE="BrassDragon, post: 8897419, member: 7791"] The police investigation as a central story driver is what really sets this apart from classic cyberpunk games, which tend to focus on criminal heists / fixer jobs (something which the excellent [I]CY_BORG[/I] makes wonderfully explicit). The clever conceit here is, that while the players think they're investigating something externally (a murder, a rogue Nexus, animal smugglers, the lost archives of Tyrell Corp etc.), the [I]real [/I]investigation is internally - questions about who the player characters are, what their purpose is and how they relate to the dystopian world around them. I don't think every GM and table of players is up to (or in the mood for) leveraging that dynamic to its full potential, but for those who click with it, [I]Blade Runner[/I] delivers. [/QUOTE]
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