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General Tabletop Discussion
Character Builds & Optimization
A Review of Fighting Styles in 5ed
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<blockquote data-quote="cooperjer" data-source="post: 6923831" data-attributes="member: 6862150"><p>[MENTION=6801209]mellored[/MENTION], you're correct. This reminds me that I should note the house rules that show up in this report and I should include the analysis that includes Green Flame Blade.</p><p></p><p>The house rule that is prominent in the Champion fighter and Frenzy Barb / Champ Fighter is: Critical damage rolls are Maximize damage dice plus roll damage dice plus modifiers, (i.e. a critical with a great axe does 12+1d12+modifiers).</p><p></p><p>The warlock analysis, not shown in the this report, does utilize Hellish Rebuke once over the ten round period of analysis. It uses Hex. When it receives 5th level slots I had it assigned to use Blindness / Deafness on 50% of the targets in a combat. I'll admit the use of Blindness / Deafness is not something I've seen anyone talk about using or seen anyone use in combat, but it seems to be a fairly sound tactic. In addition, a recent tweet by Mearls has me wondering if I'll be adding a house rule about how Hex works, <a href="http://www.sageadvice.eu/2016/10/19/spell-after-an-encounter/" target="_blank">http://www.sageadvice.eu/2016/10/19/spell-after-an-encounter/</a>.</p><p></p><p>Thank you for the feedback.</p><p></p><p>cooperjer</p></blockquote><p></p>
[QUOTE="cooperjer, post: 6923831, member: 6862150"] [MENTION=6801209]mellored[/MENTION], you're correct. This reminds me that I should note the house rules that show up in this report and I should include the analysis that includes Green Flame Blade. The house rule that is prominent in the Champion fighter and Frenzy Barb / Champ Fighter is: Critical damage rolls are Maximize damage dice plus roll damage dice plus modifiers, (i.e. a critical with a great axe does 12+1d12+modifiers). The warlock analysis, not shown in the this report, does utilize Hellish Rebuke once over the ten round period of analysis. It uses Hex. When it receives 5th level slots I had it assigned to use Blindness / Deafness on 50% of the targets in a combat. I'll admit the use of Blindness / Deafness is not something I've seen anyone talk about using or seen anyone use in combat, but it seems to be a fairly sound tactic. In addition, a recent tweet by Mearls has me wondering if I'll be adding a house rule about how Hex works, [URL]http://www.sageadvice.eu/2016/10/19/spell-after-an-encounter/[/URL]. Thank you for the feedback. cooperjer [/QUOTE]
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