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A review of Shadowdark: Streamlined Modern OSR
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<blockquote data-quote="eyeheartawk" data-source="post: 9572277" data-attributes="member: 6727715"><p>I don't know.</p><p></p><p>On the one hand, sure, another OSR thing is great and all, I own many. </p><p></p><p>But, outside of the torch thing tied to an hour of real time (which I do like) I don't see much here to differentiate it from OSE, DCC, Labyrinth Lord et al. </p><p></p><p>Like, I could just take that rule, implement in OSE, derive attributes 3D6 down the line (even though Gary Gygax himself as far back as in the 1E PHB tells you not to do that, maybe even earlier idk).</p><p></p><p>I think this probably shines in dungeon crawl heavy campaigns. But I'm somewhat of a heathen in the OSR spaces because that doesn't really appeal to me at all. I prefer dungeons to be like, max 10 rooms and each room being memorable and unique. Sort of how DCC does it vs, say, the Moathouse in Hommlet.</p></blockquote><p></p>
[QUOTE="eyeheartawk, post: 9572277, member: 6727715"] I don't know. On the one hand, sure, another OSR thing is great and all, I own many. But, outside of the torch thing tied to an hour of real time (which I do like) I don't see much here to differentiate it from OSE, DCC, Labyrinth Lord et al. Like, I could just take that rule, implement in OSE, derive attributes 3D6 down the line (even though Gary Gygax himself as far back as in the 1E PHB tells you not to do that, maybe even earlier idk). I think this probably shines in dungeon crawl heavy campaigns. But I'm somewhat of a heathen in the OSR spaces because that doesn't really appeal to me at all. I prefer dungeons to be like, max 10 rooms and each room being memorable and unique. Sort of how DCC does it vs, say, the Moathouse in Hommlet. [/QUOTE]
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