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*TTRPGs General
A review on how to find gamers (for a gamer in need)
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<blockquote data-quote="DDK" data-source="post: 549901" data-attributes="member: 6469"><p>Sigh, this is a problem I have faced often as I'm always on the look-out for players since most players I find barely meet my hygiene prerequisites let alone my personality and roleplaying ability bar height <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I had tried to create an online/offline community of RPG guilds across the world... it failed. Mainly due to a lack of money and technical expertise... that and a distinct lack of charisma <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What I have learned, though, is that if you want to get a group together you have to be able to do several things. These are:</p><p></p><p>1. Be willing and able to take charge: by this I mean you have to be the organizer and remain the organizer. People are bloody hopeless when it comes to organizing themselves so you really have to push. Make all the phone calls, emails and commit people to times and places.</p><p></p><p>2. Be willing to seperate the wheat from the chaf: this has two aspects to it. Mainly, this is just about making sure you form a group with similar interests, like time, availability, roleplaying vs. hack'n'slashing, system preference, etc. It can be hard to say no to someone if all they've done is express a difference in preference but it's something that HAS to be done or down the line problems occur... trust me on this. The second aspect is that you really do have to be willing to throw people out; there are some REALLY idiotic and nasty gamers out there and some of them are just plain scary.</p><p></p><p>3. Create a social environment and develop friendships rather than gamer ties: just getting together once a week to play is great and all but at the end of the day, if that's all you do, then your group will break apart quickly. Don't treat the gaming sessions as merely social gatherings, treat it like you're inviting friends over. I've made the mistake of seperating the two and it never works. You simply have to be friends with the people you game with. Be able to go to a movie together and have a good time and go out afterwards and shoot some pool or have a beer. There must be a relationship outside of gaming.</p><p></p><p>4. DON'T ACCEPT GIRLFRIENDS/BOYFRIENDS OR SPOUSES INTO THE GAME! Now, there are exceptions to this rule, obviously, like in the case of a hubby/wife team who both love RP'ing or the girlfriend who is GENUINELY interested in trying it out, but for the most part this is the most DISASTROUS thing you can do and has wrecked more games, and more importantly more groups, than I care to count. Usually the game wreckers are easy to spot since they really give a rats fig about the game and just end up distracting everyone and playing footsies under the table... with YOUR foot.</p></blockquote><p></p>
[QUOTE="DDK, post: 549901, member: 6469"] Sigh, this is a problem I have faced often as I'm always on the look-out for players since most players I find barely meet my hygiene prerequisites let alone my personality and roleplaying ability bar height :) I had tried to create an online/offline community of RPG guilds across the world... it failed. Mainly due to a lack of money and technical expertise... that and a distinct lack of charisma :) What I have learned, though, is that if you want to get a group together you have to be able to do several things. These are: 1. Be willing and able to take charge: by this I mean you have to be the organizer and remain the organizer. People are bloody hopeless when it comes to organizing themselves so you really have to push. Make all the phone calls, emails and commit people to times and places. 2. Be willing to seperate the wheat from the chaf: this has two aspects to it. Mainly, this is just about making sure you form a group with similar interests, like time, availability, roleplaying vs. hack'n'slashing, system preference, etc. It can be hard to say no to someone if all they've done is express a difference in preference but it's something that HAS to be done or down the line problems occur... trust me on this. The second aspect is that you really do have to be willing to throw people out; there are some REALLY idiotic and nasty gamers out there and some of them are just plain scary. 3. Create a social environment and develop friendships rather than gamer ties: just getting together once a week to play is great and all but at the end of the day, if that's all you do, then your group will break apart quickly. Don't treat the gaming sessions as merely social gatherings, treat it like you're inviting friends over. I've made the mistake of seperating the two and it never works. You simply have to be friends with the people you game with. Be able to go to a movie together and have a good time and go out afterwards and shoot some pool or have a beer. There must be a relationship outside of gaming. 4. DON'T ACCEPT GIRLFRIENDS/BOYFRIENDS OR SPOUSES INTO THE GAME! Now, there are exceptions to this rule, obviously, like in the case of a hubby/wife team who both love RP'ing or the girlfriend who is GENUINELY interested in trying it out, but for the most part this is the most DISASTROUS thing you can do and has wrecked more games, and more importantly more groups, than I care to count. Usually the game wreckers are easy to spot since they really give a rats fig about the game and just end up distracting everyone and playing footsies under the table... with YOUR foot. [/QUOTE]
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