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<blockquote data-quote="ThirdWizard" data-source="post: 2276048" data-attributes="member: 12037"><p>My PCs don't usually haggle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>The last time the party was offered a job was by a noble who was looking for someone to procure a gift for a retiring captain in order to gain favor. The noble sent an errand boy to find the PC that he had heard of and after all was said and done, the PC was too scared to haggle with the noble for fear of insulting him and being tossed out before getting the mission. Nobles are fairly haughty after all what with the being nobility and all. He gladly accepted the thousand gold per person (at level 7) to retrieve the item. He knows when all is said and done the noble he is helping will be grateful to them for their service, which is more important than the gold reward.</p><p></p><p>One time this happened, the captain from above asked them to help get rid of some lizard-men who were encroaching, along with a bunch of other adventurers. They got paid somwehere around 100 gp for their services (around level 4 then). Later, when they needed help fighting some undead, he remembered their aid, and since it was in the interest of the city, he gave them each some magical equipment that would help kill undead.</p><p></p><p>So, I've trained them to look at things differently, I suppose. The gold reward is secondary, and they <em>know </em>it. It does help that most of my players didn't have much RPG experience before playing under me, so their playstyle is heavily influenced by mine, leaving us on the same page. Training monty haul players to think of gold as a secondary reward is something that might take years to teach...</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2276048, member: 12037"] My PCs don't usually haggle. :confused: The last time the party was offered a job was by a noble who was looking for someone to procure a gift for a retiring captain in order to gain favor. The noble sent an errand boy to find the PC that he had heard of and after all was said and done, the PC was too scared to haggle with the noble for fear of insulting him and being tossed out before getting the mission. Nobles are fairly haughty after all what with the being nobility and all. He gladly accepted the thousand gold per person (at level 7) to retrieve the item. He knows when all is said and done the noble he is helping will be grateful to them for their service, which is more important than the gold reward. One time this happened, the captain from above asked them to help get rid of some lizard-men who were encroaching, along with a bunch of other adventurers. They got paid somwehere around 100 gp for their services (around level 4 then). Later, when they needed help fighting some undead, he remembered their aid, and since it was in the interest of the city, he gave them each some magical equipment that would help kill undead. So, I've trained them to look at things differently, I suppose. The gold reward is secondary, and they [i]know [/i]it. It does help that most of my players didn't have much RPG experience before playing under me, so their playstyle is heavily influenced by mine, leaving us on the same page. Training monty haul players to think of gold as a secondary reward is something that might take years to teach... [/QUOTE]
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