Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A Rift in Our Group - "Quickness" and "Deflection" Spells are Ruining Savage Worlds' Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aenghus" data-source="post: 6229799" data-attributes="member: 2656"><p>When the <em>Haste</em> spell changed in 3.0 D&D, it granted an extra action, which allowed spellcasting, which made it far more broken for spellcasters than non-spellcasters. Indeed, lots of NPC spellcaster BBEGs had it as one of their spells. It was close to a mandatory choice for those PCs who could make it, which is one definition of broken. And 3.0 spellcasters didn't need a further boost over non-spellcasters.</p><p></p><p>I was very happy to see the revision of the spell in 3.5, which changed it back to a non-spellcaster attack buff like it was in 1e and 2e. The affected players were less happy to have their spellcasters nerfed, but accepted it as it applied to NPCs as well, and double-casting spellcasters are deadly. But the lack of balance in 2e and 3e meant that the option for DM intervention for rebalancing purposes was a regrettable necessity IMO.</p><p></p><p>Action economy improving features are easy to get wrong, and tinkering with well-established PCs is a difficult issue. A fix can change a PC from brokenly good to average or worse than average, which is a severe problem if the player highly values system mastery, as seems to be the case here. So a rules fix may be more palatable with permission for other PC changes to compensate, even a complete rebuild, or introducing a new PC.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6229799, member: 2656"] When the [I]Haste[/I] spell changed in 3.0 D&D, it granted an extra action, which allowed spellcasting, which made it far more broken for spellcasters than non-spellcasters. Indeed, lots of NPC spellcaster BBEGs had it as one of their spells. It was close to a mandatory choice for those PCs who could make it, which is one definition of broken. And 3.0 spellcasters didn't need a further boost over non-spellcasters. I was very happy to see the revision of the spell in 3.5, which changed it back to a non-spellcaster attack buff like it was in 1e and 2e. The affected players were less happy to have their spellcasters nerfed, but accepted it as it applied to NPCs as well, and double-casting spellcasters are deadly. But the lack of balance in 2e and 3e meant that the option for DM intervention for rebalancing purposes was a regrettable necessity IMO. Action economy improving features are easy to get wrong, and tinkering with well-established PCs is a difficult issue. A fix can change a PC from brokenly good to average or worse than average, which is a severe problem if the player highly values system mastery, as seems to be the case here. So a rules fix may be more palatable with permission for other PC changes to compensate, even a complete rebuild, or introducing a new PC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Rift in Our Group - "Quickness" and "Deflection" Spells are Ruining Savage Worlds' Combat
Top