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A Rift in Our Group - "Quickness" and "Deflection" Spells are Ruining Savage Worlds' Combat
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<blockquote data-quote="Baumi" data-source="post: 6230617" data-attributes="member: 2569"><p>Savage World Powers can be crazy powerfull and I don't think that Deflection even counts as broken (easy to counter with aim, group attacks, good skill, etc.). But Quickness is definitely very/too strong and be happy that you players don't use Summoning, which is real Campaign-Killer, since even the best Wild Cards are destroyed when you summon three ogres around the target which can then imminently attack with Ganging Up and Wild Attack Bonuses.</p><p></p><p>Retroactively changing rules is always bad form, but talk with the player, maybe you can find a good solution that will make you both happy (change the Effect for Quickness, exchange the Power to anyother one,..). </p><p></p><p>Otherwise just remember that the Players can be very strong/imbalanced as much as they want .. you can send them infinitive amounts of enemies if you want <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>And by the way you can just increase the "Savage" Part of your combats, why not let the Monsters use the same tricks or even nastier ones? That way players will learn to fear combat again and it should be only the last option to try. That doesn't mean that you should become a Killer-GM, just make the combats more difficult and trickier.</p></blockquote><p></p>
[QUOTE="Baumi, post: 6230617, member: 2569"] Savage World Powers can be crazy powerfull and I don't think that Deflection even counts as broken (easy to counter with aim, group attacks, good skill, etc.). But Quickness is definitely very/too strong and be happy that you players don't use Summoning, which is real Campaign-Killer, since even the best Wild Cards are destroyed when you summon three ogres around the target which can then imminently attack with Ganging Up and Wild Attack Bonuses. Retroactively changing rules is always bad form, but talk with the player, maybe you can find a good solution that will make you both happy (change the Effect for Quickness, exchange the Power to anyother one,..). Otherwise just remember that the Players can be very strong/imbalanced as much as they want .. you can send them infinitive amounts of enemies if you want ;) And by the way you can just increase the "Savage" Part of your combats, why not let the Monsters use the same tricks or even nastier ones? That way players will learn to fear combat again and it should be only the last option to try. That doesn't mean that you should become a Killer-GM, just make the combats more difficult and trickier. [/QUOTE]
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A Rift in Our Group - "Quickness" and "Deflection" Spells are Ruining Savage Worlds' Combat
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