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General Tabletop Discussion
*TTRPGs General
A Rifts Balance Discussion for Roguewriter & Buzzard
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<blockquote data-quote="Kanegrundar" data-source="post: 1479610" data-attributes="member: 3913"><p>I ran my last Rifts game with Vampire Kingdoms, Mercenaries, Atlantis, and South America 1 & 2, so I had quite a few OCC and RCC options, very few of which made it into the list. Especially in SA 1 & 2, which are horribly overpowered. </p><p></p><p></p><p></p><p>What fun is it when one or two players are heads and shoulders above the rest of the party. What was Rifts setting out to do in the first place? I don't feel like they set out to make a nearly unplayable game (unplayable from the stance of balance). They set out to make a wahoo game that encompasses everything. In that realm they succeeded with flying colors, but the system fails the setting horribly.</p><p></p><p>I've done some work on converting Rifts to D20. D20 offers a good guideline for balance. Most of the races have very hefty ECL's. I went with a stance of trying to capture the feel of Rifts while trying to bring it in line with D20's power level. Undead Slayers are no longer the nigh-unkillable juggernauts that they are in the Atlantis book, they are relatively balanced (no major balance issues so far) with the other character classes. Some things needed to be re-worked, but trust me, Rifts can be ran using D20 Modern. It takes a lot of work and some creative conversion, but it can be done and it's a lot more fun for everyone, IMO, no matter what kind of character you want to play.</p><p></p><p>Kane</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 1479610, member: 3913"] I ran my last Rifts game with Vampire Kingdoms, Mercenaries, Atlantis, and South America 1 & 2, so I had quite a few OCC and RCC options, very few of which made it into the list. Especially in SA 1 & 2, which are horribly overpowered. What fun is it when one or two players are heads and shoulders above the rest of the party. What was Rifts setting out to do in the first place? I don't feel like they set out to make a nearly unplayable game (unplayable from the stance of balance). They set out to make a wahoo game that encompasses everything. In that realm they succeeded with flying colors, but the system fails the setting horribly. I've done some work on converting Rifts to D20. D20 offers a good guideline for balance. Most of the races have very hefty ECL's. I went with a stance of trying to capture the feel of Rifts while trying to bring it in line with D20's power level. Undead Slayers are no longer the nigh-unkillable juggernauts that they are in the Atlantis book, they are relatively balanced (no major balance issues so far) with the other character classes. Some things needed to be re-worked, but trust me, Rifts can be ran using D20 Modern. It takes a lot of work and some creative conversion, but it can be done and it's a lot more fun for everyone, IMO, no matter what kind of character you want to play. Kane [/QUOTE]
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A Rifts Balance Discussion for Roguewriter & Buzzard
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