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General Tabletop Discussion
*TTRPGs General
A Rifts Balance Discussion for Roguewriter & Buzzard
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<blockquote data-quote="Gundark" data-source="post: 1481772" data-attributes="member: 6148"><p>While I agree that the Palladium system is due for a overhaul (okay massive overhaul). The system has no strengths. I played Rifts from it's conception until about a 3 years before d20 came out (I had quit roleplaying because the system was so crappy). The system is utter garbage. I remember sembedia (I can never spell his name right) writing in Villains Unlimited that it was the GMs fault for allowing characters to jump on a grenade, take the blast and live (grenade did about 4d6 dmg, however you had 200-300 SDC). While I agree that common sense is need, the system allowed for stupid things like this to happen. Rifts had no balance, as was pointed out a 1st level character could kill a 15th level character without breaking a sweat. And mega damage....while not a bad concept they let it go completely crazy in rifts. Handheld pistols could level a town...I can't believe anyone is still alive in that universe. Robotech had it right, the mechs and a very limited amount of handheld guns did mega damage. I always smile when I see people complain about combat length in d20...in Rifts combat lasted a very, very long time. And finally the universe was okay...the world books had more than their fair share of lemons...new west...england...south america (1&2)...Japan...underseas... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> . I hope Palladium dies a slow and painful death and that nobody plays that utterly crappy system again. Um....I guess this means I'm a palladium hater <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gundark, post: 1481772, member: 6148"] While I agree that the Palladium system is due for a overhaul (okay massive overhaul). The system has no strengths. I played Rifts from it's conception until about a 3 years before d20 came out (I had quit roleplaying because the system was so crappy). The system is utter garbage. I remember sembedia (I can never spell his name right) writing in Villains Unlimited that it was the GMs fault for allowing characters to jump on a grenade, take the blast and live (grenade did about 4d6 dmg, however you had 200-300 SDC). While I agree that common sense is need, the system allowed for stupid things like this to happen. Rifts had no balance, as was pointed out a 1st level character could kill a 15th level character without breaking a sweat. And mega damage....while not a bad concept they let it go completely crazy in rifts. Handheld pistols could level a town...I can't believe anyone is still alive in that universe. Robotech had it right, the mechs and a very limited amount of handheld guns did mega damage. I always smile when I see people complain about combat length in d20...in Rifts combat lasted a very, very long time. And finally the universe was okay...the world books had more than their fair share of lemons...new west...england...south america (1&2)...Japan...underseas... :eek: . I hope Palladium dies a slow and painful death and that nobody plays that utterly crappy system again. Um....I guess this means I'm a palladium hater :D [/QUOTE]
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