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General Tabletop Discussion
*TTRPGs General
A Rifts Balance Discussion for Roguewriter & Buzzard
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<blockquote data-quote="reiella" data-source="post: 1483697" data-attributes="member: 160"><p>Actually, they used to link TO pages that converted from others systems to Palladium on their fan links page... Was even included in the bloody page title. Same pages were using art from the original source too. Was a bit ... bleh.</p><p></p><p>On topic, well.</p><p>Rifts isn't balanced. It's hard to play in a balanced manner. I wouldn't worry so much about the City Rat v Juicer issue so much as one can see the City Rat as sorta being intended as a NPC class (akin to Expert in D&D, no?). But the Juicer v Glitterboy v CyberKnight. And the supplements just made it worse and worse.</p><p></p><p>Some attempts at balance via rp did occur (CosmoKnight) although sometimes they were very sorely misplaced (CyberKnight).</p><p></p><p>If I were to run a Rifts game, I'd quite simply try to restrict the relative power level AND character focus to be amiable to a party situation [ie, no scientist researcher loons if we're doing a NGR Military campaign]. Possibly a fun idea to consider is something from 2e Dark Sun. Have everyone make three characters, one to fit a different given role (ie, one Mecha-Type character, one Mono-e-Mono, and one researcher type) so that if the adventure does go a certain way where one given character would be ineffective (ie, a cave or Indoors for a Mecha-type), they still have options and can participate.</p></blockquote><p></p>
[QUOTE="reiella, post: 1483697, member: 160"] Actually, they used to link TO pages that converted from others systems to Palladium on their fan links page... Was even included in the bloody page title. Same pages were using art from the original source too. Was a bit ... bleh. On topic, well. Rifts isn't balanced. It's hard to play in a balanced manner. I wouldn't worry so much about the City Rat v Juicer issue so much as one can see the City Rat as sorta being intended as a NPC class (akin to Expert in D&D, no?). But the Juicer v Glitterboy v CyberKnight. And the supplements just made it worse and worse. Some attempts at balance via rp did occur (CosmoKnight) although sometimes they were very sorely misplaced (CyberKnight). If I were to run a Rifts game, I'd quite simply try to restrict the relative power level AND character focus to be amiable to a party situation [ie, no scientist researcher loons if we're doing a NGR Military campaign]. Possibly a fun idea to consider is something from 2e Dark Sun. Have everyone make three characters, one to fit a different given role (ie, one Mecha-Type character, one Mono-e-Mono, and one researcher type) so that if the adventure does go a certain way where one given character would be ineffective (ie, a cave or Indoors for a Mecha-type), they still have options and can participate. [/QUOTE]
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A Rifts Balance Discussion for Roguewriter & Buzzard
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