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General Tabletop Discussion
*TTRPGs General
A Rifts Balance Discussion for Roguewriter & Buzzard
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<blockquote data-quote="Green Knight" data-source="post: 1483880" data-attributes="member: 2723"><p>Not for me. Character creation was the worst. This skill modified that stat, this OCC bonus modified another stat, that stat modified your hit points, etc. What a pain in the butt. It was like doing long division, trying to keep track of where all the bonuses came from, and what bonuses those abilities which just receieved bonuses gave to OTHER abilities. It was so hopelessly complex. I swear, it feels like you're doing your taxes more then it does character creation. </p><p> </p><p> </p><p> </p><p>Yeah, the Palladium Fantasy setting is really nice. I like the thought of the Wolfen Empire. Would've liked it if the elves and dwarves had their own nations, though. I was trying to convert Palladium Fantasy to D&D a while back but I never finished. </p><p> </p><p> </p><p> </p><p>I've already pointed this out, but in actual practice, speaking as someone who played in a LONG-LASTING Rifts game, that XP chart isn't worth zip. Not only does it take forever and a day to level, but you NEVER end up with characters who're more then one level apart. And as I've pointed out repeatedly, one level, 15 levels, either way it doesn't mean squat to a Dragon Hatchling how many more levels the City Rat has then it. The Dragon Hatchling is still INFINITELY better then the City Rat in nearly every way. </p><p> </p><p> </p><p> </p><p>As someone already pointed out, that's an issue of flavor, not balance. But even in that case, the situation wouldn't stop someone from playing a Heroes Unlimited type super. They don't have much of any PPE, so the Dog Boys and Psi-Stalkers won't pick them up. If they end up with the right set of powers then you could essentially end up with a super-human Glitter Boy whose fist packs as much punch as a Boom Gun. So even in your tightly constrained campaign, you can still fit in an insanely powerful character. You could say no, but once again, the system is putting the weight of the problem on you. </p><p> </p><p> </p><p> </p><p>They did this? Man, talk about petty! Nevermind that the systems are NOTHING alike! You gotta be pretty egotistical to think that WoTC ripped off the Palladium setting. As for the "original d20 system", what does Siembieda think, that nobody used d20's before Palladium came along?</p></blockquote><p></p>
[QUOTE="Green Knight, post: 1483880, member: 2723"] Not for me. Character creation was the worst. This skill modified that stat, this OCC bonus modified another stat, that stat modified your hit points, etc. What a pain in the butt. It was like doing long division, trying to keep track of where all the bonuses came from, and what bonuses those abilities which just receieved bonuses gave to OTHER abilities. It was so hopelessly complex. I swear, it feels like you're doing your taxes more then it does character creation. Yeah, the Palladium Fantasy setting is really nice. I like the thought of the Wolfen Empire. Would've liked it if the elves and dwarves had their own nations, though. I was trying to convert Palladium Fantasy to D&D a while back but I never finished. I've already pointed this out, but in actual practice, speaking as someone who played in a LONG-LASTING Rifts game, that XP chart isn't worth zip. Not only does it take forever and a day to level, but you NEVER end up with characters who're more then one level apart. And as I've pointed out repeatedly, one level, 15 levels, either way it doesn't mean squat to a Dragon Hatchling how many more levels the City Rat has then it. The Dragon Hatchling is still INFINITELY better then the City Rat in nearly every way. As someone already pointed out, that's an issue of flavor, not balance. But even in that case, the situation wouldn't stop someone from playing a Heroes Unlimited type super. They don't have much of any PPE, so the Dog Boys and Psi-Stalkers won't pick them up. If they end up with the right set of powers then you could essentially end up with a super-human Glitter Boy whose fist packs as much punch as a Boom Gun. So even in your tightly constrained campaign, you can still fit in an insanely powerful character. You could say no, but once again, the system is putting the weight of the problem on you. They did this? Man, talk about petty! Nevermind that the systems are NOTHING alike! You gotta be pretty egotistical to think that WoTC ripped off the Palladium setting. As for the "original d20 system", what does Siembieda think, that nobody used d20's before Palladium came along? [/QUOTE]
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