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General Tabletop Discussion
*TTRPGs General
A Rifts Balance Discussion for Roguewriter & Buzzard
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<blockquote data-quote="Calico_Jack73" data-source="post: 1490568" data-attributes="member: 14403"><p>Honestly? When I used to play Rifts I didn't really consider or care what the other players were playing. I played what I wanted to play on the virtue of my vision for my own character. I didn't worry about some other player hogging all the limelight in combat situations. My favorite character was the Linewalker even after numerous additional books came out. Yes, there were plenty of other players who seemed to get off on having the most powerful combat gods in the game but it just wasn't that important to me. The setting was great and it was because of the setting that I chose to play. Roleplaying to me is more than combat situations being strung together. The Rifts setting provided for plenty of neat roleplaying situations. </p><p></p><p>Palladium is VERY guilty of making their games combat focused. Beyond the Supernatural kind of ticked me off because with every page there was a picture of an investigator kicking butt with a gigantic machine gun. That was too bad... it could have been a great contemporary horror game but they made it into Ghostbusters. I tended to use the victim rules instead and had a better time with it.</p><p></p><p>edit: Oops... let me clarify. I think the artwork in a book goes a long way to prompting a style of play. Scientists with machine guns makes players assume the game is about shooting up monsters. Scientists armed with a flashlight creeping through a darkened library conjures up a totally different image of what the game is about.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1490568, member: 14403"] Honestly? When I used to play Rifts I didn't really consider or care what the other players were playing. I played what I wanted to play on the virtue of my vision for my own character. I didn't worry about some other player hogging all the limelight in combat situations. My favorite character was the Linewalker even after numerous additional books came out. Yes, there were plenty of other players who seemed to get off on having the most powerful combat gods in the game but it just wasn't that important to me. The setting was great and it was because of the setting that I chose to play. Roleplaying to me is more than combat situations being strung together. The Rifts setting provided for plenty of neat roleplaying situations. Palladium is VERY guilty of making their games combat focused. Beyond the Supernatural kind of ticked me off because with every page there was a picture of an investigator kicking butt with a gigantic machine gun. That was too bad... it could have been a great contemporary horror game but they made it into Ghostbusters. I tended to use the victim rules instead and had a better time with it. edit: Oops... let me clarify. I think the artwork in a book goes a long way to prompting a style of play. Scientists with machine guns makes players assume the game is about shooting up monsters. Scientists armed with a flashlight creeping through a darkened library conjures up a totally different image of what the game is about. [/QUOTE]
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A Rifts Balance Discussion for Roguewriter & Buzzard
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