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General Tabletop Discussion
*TTRPGs General
A Rifts Balance Discussion for Roguewriter & Buzzard
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<blockquote data-quote="reiella" data-source="post: 1490798" data-attributes="member: 160"><p>Sure it was, not too long ago either.</p><p></p><p>The player who rolled too high and voluntarily dropped his stats <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, and the very long discussion following.</p><p></p><p>The last time I played Rifts, I was a TechnoWiz in a group with rogue SAMAS pilots, a Glitterboy pilot, a partial conversion borg, and a hand ful of other nutcases... And of course, the few technowiz items I had prepared got destroyed in the first sight of combat, even with me running like hell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />. And I got to walk around and do next to nothing while waiting for any amount of downtime to actually try to restore it. But at least I got relegated to the 2.0 Cleric job for the bloody mechs... It wasn't fun, I made a new char because mine wasn't effective relative to the balance, and then the CosmoKnight started to trump everyone else... </p><p></p><p>Side comment, Linewalkers get a very special mention in the new Rifts Magic book. They're probably the one spell casting class from the Core books that simply doesn't care too much about new books/material since they can potentially learn any of the spells.</p><p></p><p>Of course, if the DM approaches the players from the beginning and tells them "Hey make mecha pilots", or "Hey, you're all from Tolkien" and such, balance becomes alot easier to obtain. The setting is great and well developed in my opinion. It just needs a better relative balance scale for me to consider it playing with anyone whom I don't know personally.</p></blockquote><p></p>
[QUOTE="reiella, post: 1490798, member: 160"] Sure it was, not too long ago either. The player who rolled too high and voluntarily dropped his stats :), and the very long discussion following. The last time I played Rifts, I was a TechnoWiz in a group with rogue SAMAS pilots, a Glitterboy pilot, a partial conversion borg, and a hand ful of other nutcases... And of course, the few technowiz items I had prepared got destroyed in the first sight of combat, even with me running like hell :(. And I got to walk around and do next to nothing while waiting for any amount of downtime to actually try to restore it. But at least I got relegated to the 2.0 Cleric job for the bloody mechs... It wasn't fun, I made a new char because mine wasn't effective relative to the balance, and then the CosmoKnight started to trump everyone else... Side comment, Linewalkers get a very special mention in the new Rifts Magic book. They're probably the one spell casting class from the Core books that simply doesn't care too much about new books/material since they can potentially learn any of the spells. Of course, if the DM approaches the players from the beginning and tells them "Hey make mecha pilots", or "Hey, you're all from Tolkien" and such, balance becomes alot easier to obtain. The setting is great and well developed in my opinion. It just needs a better relative balance scale for me to consider it playing with anyone whom I don't know personally. [/QUOTE]
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