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A rogue, a bard, a monk, and a ranger walk into a bar...
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<blockquote data-quote="Junkmaster357" data-source="post: 2358142" data-attributes="member: 33601"><p><strong>Underdog</strong></p><p></p><p>Well, if you're worried about the amount of damage that monsters can do, simply use ones that carry weapons. Rank and file orcs out of the MM carry greataxes. Perhaps they're not very well equipped, and only have short swords, or daggers. I'd rather take a d6 over a d12 any day.</p><p></p><p>Maybe an NPC comes along to help out, or perhaps a DMC Fighter or Barbarian. In my games I like to run a big dumb brute of a meat shield to allow the PCs to play a character with a tad more depth than "hack hack hack slash!" If you take this option though, beware, because PCs will sniff out any loot even remotely set up for your character, despite the fact that for some odd reason the dragon had +3 Mithril Full Plate made to fit the Centaur Fighter.</p><p></p><p>One more suggestion is to run encounters between sessions. Just take up their character sheets and run the encounters before the session. Keep track of everything on scratch paper and if the PCs die horribly, maybe it was too soon to send in the Elder Red Great Wyrm. Converesly, if the front liners (or what passes for such in this line up) hardly need a cure minor wounds when everything is said and done, perhaps some more orcs would help. I like to leave some gray area, because dice are fickle things the love to taunt gamers.</p><p></p><p>Oh, and believe me, despite one goblin being a d20 away from death, 15 can pull some nasty stunts.</p></blockquote><p></p>
[QUOTE="Junkmaster357, post: 2358142, member: 33601"] [b]Underdog[/b] Well, if you're worried about the amount of damage that monsters can do, simply use ones that carry weapons. Rank and file orcs out of the MM carry greataxes. Perhaps they're not very well equipped, and only have short swords, or daggers. I'd rather take a d6 over a d12 any day. Maybe an NPC comes along to help out, or perhaps a DMC Fighter or Barbarian. In my games I like to run a big dumb brute of a meat shield to allow the PCs to play a character with a tad more depth than "hack hack hack slash!" If you take this option though, beware, because PCs will sniff out any loot even remotely set up for your character, despite the fact that for some odd reason the dragon had +3 Mithril Full Plate made to fit the Centaur Fighter. One more suggestion is to run encounters between sessions. Just take up their character sheets and run the encounters before the session. Keep track of everything on scratch paper and if the PCs die horribly, maybe it was too soon to send in the Elder Red Great Wyrm. Converesly, if the front liners (or what passes for such in this line up) hardly need a cure minor wounds when everything is said and done, perhaps some more orcs would help. I like to leave some gray area, because dice are fickle things the love to taunt gamers. Oh, and believe me, despite one goblin being a d20 away from death, 15 can pull some nasty stunts. [/QUOTE]
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