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A rogue, a bard, a monk, and a ranger walk into a bar...
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<blockquote data-quote="Cyberhawk" data-source="post: 2358395" data-attributes="member: 11110"><p>One possibility you could do is to have them investigating kobold-infested ancient ruins.</p><p></p><p>The kobolds won't be able to overwhem the fighting ability of the group and you can have lots of nasty traps for the Rogue to deal with. The group will have to use cunning and skill to get through the dungeon. Plus if it's ancient ruins you can have all sorts of ancient writings on the walls for the Bard to play with. They're still too low level to throw aberrations against them, but you can start throwing in hints of what's in store for them.</p><p></p><p>Just think of the Ranger's face when he starts hearing the Bard gab about "strange three-eyed slimy tentacled fish things" in the writings.</p></blockquote><p></p>
[QUOTE="Cyberhawk, post: 2358395, member: 11110"] One possibility you could do is to have them investigating kobold-infested ancient ruins. The kobolds won't be able to overwhem the fighting ability of the group and you can have lots of nasty traps for the Rogue to deal with. The group will have to use cunning and skill to get through the dungeon. Plus if it's ancient ruins you can have all sorts of ancient writings on the walls for the Bard to play with. They're still too low level to throw aberrations against them, but you can start throwing in hints of what's in store for them. Just think of the Ranger's face when he starts hearing the Bard gab about "strange three-eyed slimy tentacled fish things" in the writings. [/QUOTE]
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A rogue, a bard, a monk, and a ranger walk into a bar...
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