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A rogue, a bard, a monk, and a ranger walk into a bar...
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<blockquote data-quote="mr_outsidevoice" data-source="post: 2359567" data-attributes="member: 17137"><p>This could be the way to go. Have some sort of wilderness area nearby so a lot of the Ranger goodies aren't wasted though. Minor Aberrant cults set up in the old mines or something like that.</p><p></p><p>Create some new abberations as well so his favored enemy is used even from the beginning.</p><p></p><p>Work with the Monk to design his Order or if he was individually taught. Work with the Bard and Rogue so there won't be too much overlap in skills.</p><p></p><p>While LEadership is outlawed, let them have opportunities to get allies and contacts, award "favors" as a type of treasure. A druid might provide healing and care instead of gold or magic item if the party helps him out. A headquarters could be treasure as well.</p></blockquote><p></p>
[QUOTE="mr_outsidevoice, post: 2359567, member: 17137"] This could be the way to go. Have some sort of wilderness area nearby so a lot of the Ranger goodies aren't wasted though. Minor Aberrant cults set up in the old mines or something like that. Create some new abberations as well so his favored enemy is used even from the beginning. Work with the Monk to design his Order or if he was individually taught. Work with the Bard and Rogue so there won't be too much overlap in skills. While LEadership is outlawed, let them have opportunities to get allies and contacts, award "favors" as a type of treasure. A druid might provide healing and care instead of gold or magic item if the party helps him out. A headquarters could be treasure as well. [/QUOTE]
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A rogue, a bard, a monk, and a ranger walk into a bar...
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