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A rogue and only a rogue...
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<blockquote data-quote="Kahuna Burger" data-source="post: 854920" data-attributes="member: 8439"><p>In my next campaign, that silly rule about only rogues being able to fnd high DC traps is probably going to go. I won't even go into all the reasons its foolish. But I haven't fully decided whether to eliminate it entirely, replace it with a more sensible requirement (so many ranking in disable device or craft(trapmaking) instead of a class level) or leave it but add similarly biased divisions of skill use to other classes.</p><p></p><p>After much changing of my mind, I'm going to have a poll option for saying the rule should be kept as it is, but mentally I'll only be counting those votes if you post to this thread justifying it. (and 'balancing' the rogue ain't even close <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 854920, member: 8439"] In my next campaign, that silly rule about only rogues being able to fnd high DC traps is probably going to go. I won't even go into all the reasons its foolish. But I haven't fully decided whether to eliminate it entirely, replace it with a more sensible requirement (so many ranking in disable device or craft(trapmaking) instead of a class level) or leave it but add similarly biased divisions of skill use to other classes. After much changing of my mind, I'm going to have a poll option for saying the rule should be kept as it is, but mentally I'll only be counting those votes if you post to this thread justifying it. (and 'balancing' the rogue ain't even close :p ) Kahuna Burger [/QUOTE]
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A rogue and only a rogue...
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