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A rogue and only a rogue...
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<blockquote data-quote="AEtherfyre" data-source="post: 855246" data-attributes="member: 4994"><p>I, personally, think the rule is stupid.</p><p></p><p>Firstly, any character with so much as a single level of rogue qualifies - the rule is very poorly implemented.</p><p></p><p>Secondly, the search and disable device skills are usually - dare I say nearly exclusively? - used for dealing with traps. If only rogues can use them for their primary purpose, only rogues will take them - and I consider that poor game design. Don't make abilities available to everyone, and then make them useless to almost everyone. Better to just declare them exclusive skills!</p><p></p><p>Thirdly. The rogue isn't exactly the weakest class out there, and given the skill ranks needed to be an effective trap disarmer, few who aren't rogues will take the skills anyway.</p><p></p><p>Fourthly. Disable device is a class skill for rogues alone, and search is only for rogues and rangers. Given that - it's still pretty much exclusively rogues using the skills. Given this, the rule that only rogues can detect / disarm traps is pretty pointless - multiclassing bypasses it readily, and the serious limit is the skill ranks.</p><p></p><p>As far as I can tell, the only likely consequence of this change will be the occasional ranger or wizard trying their hands at dealing with traps, and neither will be as good at it as the rogue. Having wizards be almost as good as rogues at the job (about 5 ranks short at level 20, if the rogue doesn't have a high int) seems relatively minor, in my opinion, and gets rid of a poorly designed and implemented rule.</p></blockquote><p></p>
[QUOTE="AEtherfyre, post: 855246, member: 4994"] I, personally, think the rule is stupid. Firstly, any character with so much as a single level of rogue qualifies - the rule is very poorly implemented. Secondly, the search and disable device skills are usually - dare I say nearly exclusively? - used for dealing with traps. If only rogues can use them for their primary purpose, only rogues will take them - and I consider that poor game design. Don't make abilities available to everyone, and then make them useless to almost everyone. Better to just declare them exclusive skills! Thirdly. The rogue isn't exactly the weakest class out there, and given the skill ranks needed to be an effective trap disarmer, few who aren't rogues will take the skills anyway. Fourthly. Disable device is a class skill for rogues alone, and search is only for rogues and rangers. Given that - it's still pretty much exclusively rogues using the skills. Given this, the rule that only rogues can detect / disarm traps is pretty pointless - multiclassing bypasses it readily, and the serious limit is the skill ranks. As far as I can tell, the only likely consequence of this change will be the occasional ranger or wizard trying their hands at dealing with traps, and neither will be as good at it as the rogue. Having wizards be almost as good as rogues at the job (about 5 ranks short at level 20, if the rogue doesn't have a high int) seems relatively minor, in my opinion, and gets rid of a poorly designed and implemented rule. [/QUOTE]
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