Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
A ropey issue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 8165353" data-attributes="member: 57383"><p>The only comment I have about this <em>enchanted robe</em> is that it's yet another phenomena that would break the stated economy of the game world.</p><p></p><p>It can produce 10 feet of hemp rope per round.</p><p></p><p>That is 100 feet of hemp rope per minute.</p><p></p><p>Which is 6,000 feet of hemp rope per hour.</p><p></p><p>That becomes 144,000 feet of hemp rope per day.</p><p></p><p>And the rope becomes normal, common material if cut or torn of the <em>robe of infinite twine</em>.</p><p></p><p>So if the proud owner of this magic item hires a bunch of peasants to wear the thing in shifts and just coil rope from it, they can produce the equivalent of 2,880 standard 50-ft ropes every day. Normally you sell new goods for half their value (so 1,440 gp in this case), but I would hope a sensible DM would say they're "flooding the market" which'll drop the price by half or more.</p><p></p><p>Even quarter-price that's 720 gp a day, or <em>over a quarter of a million gold pieces per year</em>. Not bad for something that costs 1,000 gp. Indeed your ropeworkers would pay for the robe in only 33 hours 20 minutes (plus whatever you paid them) - then you could buy another <em>robe of infinite twine!</em></p><p></p><p>Obviously, hempen rope would be near worthless if this magic item was common knowledge.</p><p></p><p><strong>Solution:</strong> change "Pieces removed become normal twine or rope" to "Removed pieces vanish a minute after being separated from the robe and can be dispelled as if they were summoned objects" and the problem of economic ropeocalypse will vanish as well!</p><p></p><p>It wouldn't hurt to put some maximum limit on how much rope can be pulled from a <em>robe of infinite twine</em> at any one time. Maybe the weight the pulling character can push or drag along the ground (500 pounds or 2,500 feet of rope) or the theoretical ultimate breaking weight of an unknotted hemp rope (which I estimated at 6,000 pounds or 30,000 feet) at which point the rope snaps. That's 5.68 miles of rope, which'd take 5 continuous hours to pull from the <em>robe</em>. Should be enough for most purposes!</p></blockquote><p></p>
[QUOTE="Cleon, post: 8165353, member: 57383"] The only comment I have about this [I]enchanted robe[/I] is that it's yet another phenomena that would break the stated economy of the game world. It can produce 10 feet of hemp rope per round. That is 100 feet of hemp rope per minute. Which is 6,000 feet of hemp rope per hour. That becomes 144,000 feet of hemp rope per day. And the rope becomes normal, common material if cut or torn of the [I]robe of infinite twine[/I]. So if the proud owner of this magic item hires a bunch of peasants to wear the thing in shifts and just coil rope from it, they can produce the equivalent of 2,880 standard 50-ft ropes every day. Normally you sell new goods for half their value (so 1,440 gp in this case), but I would hope a sensible DM would say they're "flooding the market" which'll drop the price by half or more. Even quarter-price that's 720 gp a day, or [I]over a quarter of a million gold pieces per year[/I]. Not bad for something that costs 1,000 gp. Indeed your ropeworkers would pay for the robe in only 33 hours 20 minutes (plus whatever you paid them) - then you could buy another [I]robe of infinite twine![/I] Obviously, hempen rope would be near worthless if this magic item was common knowledge. [B]Solution:[/B] change "Pieces removed become normal twine or rope" to "Removed pieces vanish a minute after being separated from the robe and can be dispelled as if they were summoned objects" and the problem of economic ropeocalypse will vanish as well! It wouldn't hurt to put some maximum limit on how much rope can be pulled from a [I]robe of infinite twine[/I] at any one time. Maybe the weight the pulling character can push or drag along the ground (500 pounds or 2,500 feet of rope) or the theoretical ultimate breaking weight of an unknotted hemp rope (which I estimated at 6,000 pounds or 30,000 feet) at which point the rope snaps. That's 5.68 miles of rope, which'd take 5 continuous hours to pull from the [I]robe[/I]. Should be enough for most purposes! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
A ropey issue
Top