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A Rose In The Wind: A Saga of the Halmae -- Updated June 19, 2014
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<blockquote data-quote="ellinor" data-source="post: 6287299" data-attributes="member: 14561"><p><strong>Some Brief Observations Upon the Sheh Symbography</strong></p><p></p><p>You may have noticed that that last update contained some links to <a href="http://shehlanguage.blogspot.com/" target="_blank">a blog called "Some Brief Observations Upon the Sheh Symbography."</a> That probably bears some explanation. So here goes:</p><p></p><p>One of the more awesome and ambitious (or, if you'd prefer, crazy) things that Fajitas has done as part of the Rose in the Wind game has been to invent an entire symbolic language.</p><p></p><p>Yeah. </p><p></p><p>As you can see from this first introduction in the story, the existence of the language unfolded slowly over the course of gaming. (We actually got <a href="http://shehlanguage.blogspot.com/2014/04/1-signpost.html" target="_blank">one clue way back as we were entering formerly-Sheh territory</a>, many sessions before this one, but we had no idea what we were looking at, then.) Starting in session 38, Fajitas would occasionally hand us an index card with some symbols on it. At first, we perhaps assumed that Fajitas was merely providing Ketkath-y local color. But based on the gradual accretion of information, the truth eventually sank in, and we gradually began to understand that the symbols were part of a coherent language. And over time, we realized that he'd not only made a language (again, wow), but he'd made one that we would need to learn to understand and even communicate in, in order to solve the problems the party was facing. </p><p></p><p>We really wanted to give you a sense of how that worked and what it felt like, and give you an opportunity to enjoy the puzzle as we did. In fact, as it was happening, one of our big questions was "how in the world are we going to be able to include this symbol-based language in the story hour?!" We finally figured that the best way to do it was to have a companion blog where we'd show the pictures that Fajitas gave us, and whenever a piece of the language appears in the story hour, we'll link to the blog so you can see the same hints that Fajitas gave us at the pace he gave them to us. </p><p></p><p>We hope you enjoy the puzzle as much as we did. If you don't want to, never fear, we'll explain what the party figured out at the pace the party did as we tell the story. But if you want to try your hand at the same partial-information clues we had, we'll post them there so you can play around with it. </p><p></p><p>Feel free to discuss your theories in the comments over on the blog! We'll join in the discussion if you'd like.</p></blockquote><p></p>
[QUOTE="ellinor, post: 6287299, member: 14561"] [b]Some Brief Observations Upon the Sheh Symbography[/b] You may have noticed that that last update contained some links to [URL="http://shehlanguage.blogspot.com/"]a blog called "Some Brief Observations Upon the Sheh Symbography."[/URL] That probably bears some explanation. So here goes: One of the more awesome and ambitious (or, if you'd prefer, crazy) things that Fajitas has done as part of the Rose in the Wind game has been to invent an entire symbolic language. Yeah. As you can see from this first introduction in the story, the existence of the language unfolded slowly over the course of gaming. (We actually got [URL="http://shehlanguage.blogspot.com/2014/04/1-signpost.html"]one clue way back as we were entering formerly-Sheh territory[/URL], many sessions before this one, but we had no idea what we were looking at, then.) Starting in session 38, Fajitas would occasionally hand us an index card with some symbols on it. At first, we perhaps assumed that Fajitas was merely providing Ketkath-y local color. But based on the gradual accretion of information, the truth eventually sank in, and we gradually began to understand that the symbols were part of a coherent language. And over time, we realized that he'd not only made a language (again, wow), but he'd made one that we would need to learn to understand and even communicate in, in order to solve the problems the party was facing. We really wanted to give you a sense of how that worked and what it felt like, and give you an opportunity to enjoy the puzzle as we did. In fact, as it was happening, one of our big questions was "how in the world are we going to be able to include this symbol-based language in the story hour?!" We finally figured that the best way to do it was to have a companion blog where we'd show the pictures that Fajitas gave us, and whenever a piece of the language appears in the story hour, we'll link to the blog so you can see the same hints that Fajitas gave us at the pace he gave them to us. We hope you enjoy the puzzle as much as we did. If you don't want to, never fear, we'll explain what the party figured out at the pace the party did as we tell the story. But if you want to try your hand at the same partial-information clues we had, we'll post them there so you can play around with it. Feel free to discuss your theories in the comments over on the blog! We'll join in the discussion if you'd like. [/QUOTE]
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A Rose In The Wind: A Saga of the Halmae -- Updated June 19, 2014
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