Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
A Rule for Everything?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graybeard" data-source="post: 2792068" data-attributes="member: 21705"><p>I view the rules as guidelines. Some I use as written, some I modify depending on the situation, some I ignore. In the games I play in, the GMs are different. One uses the rules all the time unless there is no rule for a situation, then he uses group consensus based on common sense. The other GM plays loose with the rules and is more concered with how the game flows than wether or not a certain PC or NPC can or cannot do something because there is a rule that says so. An example is the character I play in his Eberron game has a drinking problem. The character isn't drunk all the time but if he starts, he has to make a will save after a few to see if he can stop. I find that to be reasonable and it is not something you find in the rule book. On numerous occasions, I wanted my character to be able to do a specific task. One such task was to try to topple over a large statue onto a villian. Since there is no specific rule for that, the GM let me do a Use Rope check to lasso the statue, then a strength check to see if I could pull it over. </p><p></p><p>In summary, I prefer a system that there are some rules but not rules for everything. I feel that it would bog down the game too much if you constantly had to look everything up for even the smallest action. I played for a GM who made up rules for every possible action, no matter how small. That game was not much fun.</p></blockquote><p></p>
[QUOTE="Graybeard, post: 2792068, member: 21705"] I view the rules as guidelines. Some I use as written, some I modify depending on the situation, some I ignore. In the games I play in, the GMs are different. One uses the rules all the time unless there is no rule for a situation, then he uses group consensus based on common sense. The other GM plays loose with the rules and is more concered with how the game flows than wether or not a certain PC or NPC can or cannot do something because there is a rule that says so. An example is the character I play in his Eberron game has a drinking problem. The character isn't drunk all the time but if he starts, he has to make a will save after a few to see if he can stop. I find that to be reasonable and it is not something you find in the rule book. On numerous occasions, I wanted my character to be able to do a specific task. One such task was to try to topple over a large statue onto a villian. Since there is no specific rule for that, the GM let me do a Use Rope check to lasso the statue, then a strength check to see if I could pull it over. In summary, I prefer a system that there are some rules but not rules for everything. I feel that it would bog down the game too much if you constantly had to look everything up for even the smallest action. I played for a GM who made up rules for every possible action, no matter how small. That game was not much fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Rule for Everything?
Top