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<blockquote data-quote="Destil" data-source="post: 540807" data-attributes="member: 1980"><p>I'd say without the penelity to hit, it's compairable to magic fang as a 1st level spell. The damage increase is a little odd (as in hard to balance, because it's dependent on the original damage), and there's no bonus to hit or ability to overcome DR. So for 10 minuits / level as a 1st level spell it should work fine, or if it affected all natural weapons and keeps it's current duration.</p><p></p><p>Also, I wouldn't bother using diffrent rules for monks with this (i.e. treating small monks as meidum), I'd simply increase their damage by the chart for monsters. This will produce diffrent results at high levels, but is far more consistant.</p><p></p><p>You'll need to cover what 1d20 becomes for monks, too. 2d12 would work and be consistant with the other results.</p></blockquote><p></p>
[QUOTE="Destil, post: 540807, member: 1980"] I'd say without the penelity to hit, it's compairable to magic fang as a 1st level spell. The damage increase is a little odd (as in hard to balance, because it's dependent on the original damage), and there's no bonus to hit or ability to overcome DR. So for 10 minuits / level as a 1st level spell it should work fine, or if it affected all natural weapons and keeps it's current duration. Also, I wouldn't bother using diffrent rules for monks with this (i.e. treating small monks as meidum), I'd simply increase their damage by the chart for monsters. This will produce diffrent results at high levels, but is far more consistant. You'll need to cover what 1d20 becomes for monks, too. 2d12 would work and be consistant with the other results. [/QUOTE]
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