Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
A Sailor Talks Too Much (El Jefe Judging)(completed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LiquidBlue" data-source="post: 3075978" data-attributes="member: 40911"><p><strong>Verrick speaks a lot for a character with a -1 CHA modifier</strong></p><p></p><p>Speaking carefully so as not to draw the attention of anyone outside of the immediate group, Verrick offers the following:</p><p></p><p><span style="color: DarkOrchid">Fellow employees, I must admit that I have little experience rescuing people from within a city. My skills have to this point been tried in the wilderness.</span></p><p><span style="color: DarkOrchid"></span></p><p><span style="color: DarkOrchid">However as much I would prefer the strength and protection of numbers, I fear that if we act as a recognizable group we will draw too much attention to ourselves. I suggest that we have a couple of roles to play.</span></p><p><span style="color: DarkOrchid"></span></p><p><span style="color: DarkOrchid">We must convince Uggla to come with us without making a scene. It would be helpful to delay the arrival of his shipmates. It may also be helpful to make sure the path to our meeting place is clear, and make sure that we are not followed.</span></p><p><span style="color: DarkOrchid"></span></p><p><span style="color: DarkOrchid">The skills that I offer lie within the realm of observation and stealth, I am not sure where I may best fit in. However may I suggest that if anything, we relieve Uggla of his sash. It seems that my cloak would best serve to hide his identity.</span></p><p></p><p>OOC: Verrick has little interaction skills. His best efforts will likely be some sort of scouting or sentry role. He will probably be making much use of Spot, Hide, and Move Silently. When used opposite Humans Verrick Spot and Listen modifiers are +8</p></blockquote><p></p>
[QUOTE="LiquidBlue, post: 3075978, member: 40911"] [b]Verrick speaks a lot for a character with a -1 CHA modifier[/b] Speaking carefully so as not to draw the attention of anyone outside of the immediate group, Verrick offers the following: [COLOR=DarkOrchid]Fellow employees, I must admit that I have little experience rescuing people from within a city. My skills have to this point been tried in the wilderness. However as much I would prefer the strength and protection of numbers, I fear that if we act as a recognizable group we will draw too much attention to ourselves. I suggest that we have a couple of roles to play. We must convince Uggla to come with us without making a scene. It would be helpful to delay the arrival of his shipmates. It may also be helpful to make sure the path to our meeting place is clear, and make sure that we are not followed. The skills that I offer lie within the realm of observation and stealth, I am not sure where I may best fit in. However may I suggest that if anything, we relieve Uggla of his sash. It seems that my cloak would best serve to hide his identity.[/COLOR] OOC: Verrick has little interaction skills. His best efforts will likely be some sort of scouting or sentry role. He will probably be making much use of Spot, Hide, and Move Silently. When used opposite Humans Verrick Spot and Listen modifiers are +8 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
A Sailor Talks Too Much (El Jefe Judging)(completed)
Top