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A Sailor Talks Too Much (El Jefe Judging)(completed)
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<blockquote data-quote="LiquidBlue" data-source="post: 3093643" data-attributes="member: 40911"><p><strong>Verrick is flustered</strong></p><p></p><p><em>Since everyone else has posted their actions, I am going to do the best I can without waiting for a reply to the questions I made in my previous post.</em></p><p></p><p><em>First let me detail the assumption that I am making:</em></p><p><em></em></p><p><em>1)That Velter is not indicating to the door of the Snooty Pig, but to a different building, presumably that of the Fleabitten Dog.</em></p><p><em></em></p><p><em>2) Verrick does not notice anything that would indicate that the door does not lead to a seedy dive.</em></p><p></p><p><a href="http://invisiblecastle.com/find.py?id=645574" target="_blank">Verrick hears what appears to be a fight in the Snooty Pig (1d20+8=16)</a>. <em>Please note that I included the favored enemy bonus, as I assumed that humans were contributing to the noise.</em></p><p></p><p>Verrick pauses for a moment. Because of his own nervousness and fear, he has tried to watch carefully his companion's mood. The change from amusement to seriousness over such a trivial matter gives him pause.</p><p></p><p><span style="color: DarkOrchid">I am sorry that I touched upon a matter that is uncomfortable for you. Let us enter. <a href="http://invisiblecastle.com/find.py?id=645596" target="_blank">This looks like a place where one can avoid unnecessary excitement. Bluff(1d20+1=9)</a></span></p><p></p><p>OOC: If Verrick and his companions are entering combat rounds, then Verrick readies an action to move away from them, if it appears that they are going to offer him violence. If he does in fact have to run away, he with move away from the Snooty Pig, moving in a southernly direction, trying to keep to alley ways. But that is just for the first move, if Verrick must flee, he will try to stick to straight paths, and not go as fast as he is capable of, he would not want the sailors to lose him too quickly.</p></blockquote><p></p>
[QUOTE="LiquidBlue, post: 3093643, member: 40911"] [b]Verrick is flustered[/b] [I]Since everyone else has posted their actions, I am going to do the best I can without waiting for a reply to the questions I made in my previous post.[/I] [I]First let me detail the assumption that I am making: 1)That Velter is not indicating to the door of the Snooty Pig, but to a different building, presumably that of the Fleabitten Dog. 2) Verrick does not notice anything that would indicate that the door does not lead to a seedy dive.[/I] [url=http://invisiblecastle.com/find.py?id=645574]Verrick hears what appears to be a fight in the Snooty Pig (1d20+8=16)[/url]. [I]Please note that I included the favored enemy bonus, as I assumed that humans were contributing to the noise.[/I] Verrick pauses for a moment. Because of his own nervousness and fear, he has tried to watch carefully his companion's mood. The change from amusement to seriousness over such a trivial matter gives him pause. [COLOR=DarkOrchid]I am sorry that I touched upon a matter that is uncomfortable for you. Let us enter. [url=http://invisiblecastle.com/find.py?id=645596]This looks like a place where one can avoid unnecessary excitement. Bluff(1d20+1=9)[/url][/COLOR] OOC: If Verrick and his companions are entering combat rounds, then Verrick readies an action to move away from them, if it appears that they are going to offer him violence. If he does in fact have to run away, he with move away from the Snooty Pig, moving in a southernly direction, trying to keep to alley ways. But that is just for the first move, if Verrick must flee, he will try to stick to straight paths, and not go as fast as he is capable of, he would not want the sailors to lose him too quickly. [/QUOTE]
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