Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
A Sailor Talks Too Much (El Jefe Judging)(completed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DerHauptman" data-source="post: 3104414" data-attributes="member: 39988"><p>(Speaking for Ray and Pinkie here....) </p><p></p><p>As they are walking....Ray and Pinkie quickly formulate a plan and talk it over with the group. (SEE THE GRAPHIC) They propose the group take this route because it allows them to approach from a different side than originally planned, it takes them far from the Snooty Pig and the watch, also it lets someone look for pursuit. They intend to wind through the back alley (within the actual city block with the warehouse inside it) when they get near the warehouse. (SEE GRAPHIC - inside warehouse block) </p><p></p><p>Finally in closing they ask for any alternate plans or ideas. </p><p></p><p>(OOC: BigB the specific details of the city are unknown to me so I made this up on the fly for a general idea of what I want to do. If there are not that many blocks or whatever just modify it to meet the intent as you see fit. The idea is to circle around from a different way and tail ourselves for security.) </p><p></p><p>Hide Checks: (5 Total in order @ the points indicated) </p><p></p><p><a href="http://invisiblecastle.com/find.py?id=659541" target="_blank">17 - 17 - 24 - 13- 31</a> </p><p></p><p>[sblock=OOC] Hey guys don't want to piss anyone off or steal thunder ok, let me know if I am taking too much liberty with stuff - I make the assumption that the group would talk about this and express discontent if they don't like the idea before it happens. If there is no dissent I say we go with this....Anyway, this graphic is the plan Ray and Pinkie propose. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DerHauptman, post: 3104414, member: 39988"] (Speaking for Ray and Pinkie here....) As they are walking....Ray and Pinkie quickly formulate a plan and talk it over with the group. (SEE THE GRAPHIC) They propose the group take this route because it allows them to approach from a different side than originally planned, it takes them far from the Snooty Pig and the watch, also it lets someone look for pursuit. They intend to wind through the back alley (within the actual city block with the warehouse inside it) when they get near the warehouse. (SEE GRAPHIC - inside warehouse block) Finally in closing they ask for any alternate plans or ideas. (OOC: BigB the specific details of the city are unknown to me so I made this up on the fly for a general idea of what I want to do. If there are not that many blocks or whatever just modify it to meet the intent as you see fit. The idea is to circle around from a different way and tail ourselves for security.) Hide Checks: (5 Total in order @ the points indicated) [URL=http://invisiblecastle.com/find.py?id=659541]17 - 17 - 24 - 13- 31[/URL] [sblock=OOC] Hey guys don't want to piss anyone off or steal thunder ok, let me know if I am taking too much liberty with stuff - I make the assumption that the group would talk about this and express discontent if they don't like the idea before it happens. If there is no dissent I say we go with this....Anyway, this graphic is the plan Ray and Pinkie propose. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
A Sailor Talks Too Much (El Jefe Judging)(completed)
Top