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<blockquote data-quote="airwalkrr" data-source="post: 2947220" data-attributes="member: 12460"><p>Oh no, my friend. You forget one crucial detail here: The giant didn't get treasure either. According to the DMG, a CR 7 monster has on average, oh let's see *flips open DMG to page 51* 2,600 gp of treasure. Hmm. It seems to me that is markedly MORE than the 1,900 gp I, as you so eloquently put it "ignore." Monsters can use treasure just as well as NPCs. I simply didn't see a need to make the case any bolder by giving the hill giant yet another (700 gp) advantage.</p><p></p><p></p><p></p><p>Yes, and as I pointed out, monsters can use them too. And apparently a hill giant should have more of them.</p><p></p><p></p><p></p><p>Tordek's actions are wasted on commanding dog companions with +1 to hit to attack 7th level PCs.</p><p></p><p></p><p></p><p>And a must for every monster too? Personally, rather than POSSIBLY slow down an opponent, I would much rather stick to what my NPC is good at and beat stuff down. Tanglefoot bags are great for PCs like the rogue fighting undead or constructs or the wizard who is out of spells, but most NPCs can usually find much better use for their actions that consuming expendables.</p><p></p><p> As per the RAW, alchemist's fire does not damage items, only the character. Additionally, Tordek could be dealing 2d10+12 points of damage in one round with his melee attacks, why would he choose to instead deal 2d6 damage over two rounds?</p><p></p><p></p><p></p><p>Giants and dwarves alike are capable of doing this.</p><p></p><p></p><p></p><p>Do I really need to address how useless of an action it would be for Tordek to spend a full round withdrawing a pouch of caltrops and dropping them on ONE 5-foot square?</p><p></p><p></p><p></p><p>Ah, so metagaming is the answer then. Very well. The giant's feats are now as follows: Cleave, Improved Initiative, Improved Toughness, Monkey Grip, and Power Attack. OUCH!</p><p></p><p></p><p></p><p>I was sticking to a typical fighter. Most fighters don't bother with Ride because most mounts are too fragile at later levels and it is like pulling teeth to get a DM to allow you to have a griffon or something with more staying power. Now if you can put a price on a griffon and give Tordek a griffon mount, he becomes tougher. But unfortunately, that is two creatures, not one.</p><p></p><p></p><p></p><p>The barbarian is quite simply a better class than the fighter in 3e. Sad but true. That is part of what I am highlighting here. Glad you see my point.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2947220, member: 12460"] Oh no, my friend. You forget one crucial detail here: The giant didn't get treasure either. According to the DMG, a CR 7 monster has on average, oh let's see *flips open DMG to page 51* 2,600 gp of treasure. Hmm. It seems to me that is markedly MORE than the 1,900 gp I, as you so eloquently put it "ignore." Monsters can use treasure just as well as NPCs. I simply didn't see a need to make the case any bolder by giving the hill giant yet another (700 gp) advantage. Yes, and as I pointed out, monsters can use them too. And apparently a hill giant should have more of them. Tordek's actions are wasted on commanding dog companions with +1 to hit to attack 7th level PCs. And a must for every monster too? Personally, rather than POSSIBLY slow down an opponent, I would much rather stick to what my NPC is good at and beat stuff down. Tanglefoot bags are great for PCs like the rogue fighting undead or constructs or the wizard who is out of spells, but most NPCs can usually find much better use for their actions that consuming expendables. As per the RAW, alchemist's fire does not damage items, only the character. Additionally, Tordek could be dealing 2d10+12 points of damage in one round with his melee attacks, why would he choose to instead deal 2d6 damage over two rounds? Giants and dwarves alike are capable of doing this. Do I really need to address how useless of an action it would be for Tordek to spend a full round withdrawing a pouch of caltrops and dropping them on ONE 5-foot square? Ah, so metagaming is the answer then. Very well. The giant's feats are now as follows: Cleave, Improved Initiative, Improved Toughness, Monkey Grip, and Power Attack. OUCH! I was sticking to a typical fighter. Most fighters don't bother with Ride because most mounts are too fragile at later levels and it is like pulling teeth to get a DM to allow you to have a griffon or something with more staying power. Now if you can put a price on a griffon and give Tordek a griffon mount, he becomes tougher. But unfortunately, that is two creatures, not one. The barbarian is quite simply a better class than the fighter in 3e. Sad but true. That is part of what I am highlighting here. Glad you see my point. [/QUOTE]
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