Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A scale for house rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wombat" data-source="post: 2572774" data-attributes="member: 8447"><p>I find there are at least two different categories of House Rules:</p><p></p><p>1) Rules you have knowingly changed that you have explained to your group</p><p></p><p>2) Rules you or your group have unknowingly changed, or at least interpreted collectively in a different manner from other groups</p><p></p><p>Now I am a great believer in bending the rules to fit the campaign. The RAW is great for playing D&D; since I don't play D&D, but am quite happy to use the D20 rules, I often come up with quite an extensive list of House Rules. Sometimes these are rules that are quite easy to identify (All spells of Type X are not available, these new weapons have these stats, the Blah character class is out but we will use the Blah-2 version from Book X, etc.); others are much more specific, sort of like the "Dodge gives +1AC when flatfooted" variety, therefor require a little more thought and knowledge. </p><p></p><p>Other rules changes may end up occuring at the table -- "by tradition" rules. Sometimes the group is aware that they have changed the rules, other times they forget that they have altered or interpreted anything at all.</p><p></p><p>In my own games there are a goodly number of House Rules. By using them I have the rules more closely conform to the setting I have created. I think in many ways this is why, in the opposited direction, Eberron has taken off as well as it has -- it is a setting that perfectly conforms to the RAW. I rarely play any game without some change, but I never conciously change rules if the players are upset/going to be upset by this. I try to be up front with the process and the players are happy when I am. Still, talking with other gaming groups we sometimes find we have interpreted something in a different way, or have slowly altered a rule over time.</p><p></p><p>D20 has too many rules to <strong>KNOW</strong>. You can get the gist of them very easily. You can learn several others. Few people, however, are going to memorize the bulk of material from the PHB and the DMG. As such, there is constant consulting of rules. If, conversely, your group has a good steady grasp of the generalities and you decide not to look something up because the game is moving well, so be it.</p><p></p><p>The point of the game is to have fun.</p><p></p><p>Personally, I have never had fun having arguments about rules minutiae.</p></blockquote><p></p>
[QUOTE="Wombat, post: 2572774, member: 8447"] I find there are at least two different categories of House Rules: 1) Rules you have knowingly changed that you have explained to your group 2) Rules you or your group have unknowingly changed, or at least interpreted collectively in a different manner from other groups Now I am a great believer in bending the rules to fit the campaign. The RAW is great for playing D&D; since I don't play D&D, but am quite happy to use the D20 rules, I often come up with quite an extensive list of House Rules. Sometimes these are rules that are quite easy to identify (All spells of Type X are not available, these new weapons have these stats, the Blah character class is out but we will use the Blah-2 version from Book X, etc.); others are much more specific, sort of like the "Dodge gives +1AC when flatfooted" variety, therefor require a little more thought and knowledge. Other rules changes may end up occuring at the table -- "by tradition" rules. Sometimes the group is aware that they have changed the rules, other times they forget that they have altered or interpreted anything at all. In my own games there are a goodly number of House Rules. By using them I have the rules more closely conform to the setting I have created. I think in many ways this is why, in the opposited direction, Eberron has taken off as well as it has -- it is a setting that perfectly conforms to the RAW. I rarely play any game without some change, but I never conciously change rules if the players are upset/going to be upset by this. I try to be up front with the process and the players are happy when I am. Still, talking with other gaming groups we sometimes find we have interpreted something in a different way, or have slowly altered a rule over time. D20 has too many rules to [B]KNOW[/B]. You can get the gist of them very easily. You can learn several others. Few people, however, are going to memorize the bulk of material from the PHB and the DMG. As such, there is constant consulting of rules. If, conversely, your group has a good steady grasp of the generalities and you decide not to look something up because the game is moving well, so be it. The point of the game is to have fun. Personally, I have never had fun having arguments about rules minutiae. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A scale for house rules
Top