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A Scale for my map
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<blockquote data-quote="akr71" data-source="post: 7176219" data-attributes="member: 6801213"><p>[MENTION=6691663]Tobold[/MENTION]'s numbers are sound. I would use those.</p><p></p><p>However, once you have put those 7 cities on the map, I would stop there. Planning an entire world from the top down is a huge effort. Pick a location where the campaign is going to start and flesh that out it detail. Preferably a small location - a town outside one of the cities or even better - a village outside of the town. From there, fill in the blanks as you need to - well, hopefully a bit in advance of when you need them, but your players will surprise you from time to time and you'll have to wing it.</p><p></p><p>It is no fun to put a bunch of effort into describing an area that the players never visit. It is fine to have some rough notes on different areas of the continent, but there is no need to go into detail for every region in advance. In fact you can off-load some of it onto the players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If they say there character comes from far away, ask them where and what is it like there. Take their details and absorb/mold/refine it to suit your vision.</p><p></p><p>You've got a great start to a continent and some large off-shore islands. Once the party gets to the coast, there might be areas that have smaller islands near the shore that don't show up on the map (because of scale). If they ever adventure out to some of those large islands, perhaps there is a chain of smaller ones that link the entire archipelago together?</p></blockquote><p></p>
[QUOTE="akr71, post: 7176219, member: 6801213"] [MENTION=6691663]Tobold[/MENTION]'s numbers are sound. I would use those. However, once you have put those 7 cities on the map, I would stop there. Planning an entire world from the top down is a huge effort. Pick a location where the campaign is going to start and flesh that out it detail. Preferably a small location - a town outside one of the cities or even better - a village outside of the town. From there, fill in the blanks as you need to - well, hopefully a bit in advance of when you need them, but your players will surprise you from time to time and you'll have to wing it. It is no fun to put a bunch of effort into describing an area that the players never visit. It is fine to have some rough notes on different areas of the continent, but there is no need to go into detail for every region in advance. In fact you can off-load some of it onto the players ;) If they say there character comes from far away, ask them where and what is it like there. Take their details and absorb/mold/refine it to suit your vision. You've got a great start to a continent and some large off-shore islands. Once the party gets to the coast, there might be areas that have smaller islands near the shore that don't show up on the map (because of scale). If they ever adventure out to some of those large islands, perhaps there is a chain of smaller ones that link the entire archipelago together? [/QUOTE]
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