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<blockquote data-quote="Kzach" data-source="post: 5928289" data-attributes="member: 56189"><p>I really feel the need to differ on this point.</p><p></p><p>To me, the role of themes is a general attitude toward the business of being a PC, not the intricacies of their class.</p><p></p><p>Slayer is an attitude, sword and board is a fighter specific style. Blaster is a magical leaning, illusionist is a mage specific school.</p><p></p><p>Imagine a system where you could say to a player, "Pick a race. Now pick a background, what did he do before he was an X? Ok, cool, now pick a class. Right, now what kind of X do you want to play? Now that's done, what's his general attitude, how does he conduct himself as an X?</p><p></p><p>Race, background, class, style/scheme/school/pact, theme.</p><p></p><p>And for the picky, most of those could be customised. For the new player, however, character creation is very straightforward and modular and characters could be put together in minutes rather than hours.</p><p></p><p>Some examples:</p><p></p><p>Human, commoner, fighter, sword & board, guardian.</p><p></p><p>Half-elf, slave, fighter, dual wielder, slayer.</p><p></p><p>Dwarf, noble, fighter, two-hander, cavalier.</p><p></p><p></p><p>So in just five words you can pretty much sum up your entire character and build it entirely based on those words.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5928289, member: 56189"] I really feel the need to differ on this point. To me, the role of themes is a general attitude toward the business of being a PC, not the intricacies of their class. Slayer is an attitude, sword and board is a fighter specific style. Blaster is a magical leaning, illusionist is a mage specific school. Imagine a system where you could say to a player, "Pick a race. Now pick a background, what did he do before he was an X? Ok, cool, now pick a class. Right, now what kind of X do you want to play? Now that's done, what's his general attitude, how does he conduct himself as an X? Race, background, class, style/scheme/school/pact, theme. And for the picky, most of those could be customised. For the new player, however, character creation is very straightforward and modular and characters could be put together in minutes rather than hours. Some examples: Human, commoner, fighter, sword & board, guardian. Half-elf, slave, fighter, dual wielder, slayer. Dwarf, noble, fighter, two-hander, cavalier. So in just five words you can pretty much sum up your entire character and build it entirely based on those words. [/QUOTE]
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