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A Season of Bones RG
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<blockquote data-quote="Vertexx69" data-source="post: 5296872" data-attributes="member: 48854"><p>[sblock=Ja'Cart, the Thri-Kreen Monk]Ja'Cart</p><p>Thri-Kreen Stone Claw Monk</p><p>Theme: Gladiator</p><p>Level 6</p><p>HP: 49 (bloodied 24)</p><p></p><p>STR 18 (+4)</p><p>CON 12 (+1)</p><p>DEX 20 (+5)</p><p>INT 10 </p><p>WIS 12 (+1)</p><p>CHA 08 (-1)</p><p></p><p>AC equation: 23 + stat (5) + armor (0) + enhancement (1) + feat (2) + race/class (2) + 1/2 (3)</p><p>Fort equation: 19 + stat (4) + armor (0) + enhancement (1) + feat (0) + race/class (1) + 1/2 (3)</p><p>Ref equation: 20 + stat (5) + armor (0) + enhancement (1) + feat (0) + race/class (1) + 1/2 (3)</p><p>Will equation: 17 + stat (1) + armor (0) + enhancement (1) + feat (0) + race/class (2) + 1/2 (3)</p><p></p><p>AC: 23</p><p>Fort: 19</p><p>Ref: 20</p><p>Will: 17</p><p></p><p>TRAINED SKILLS</p><p>Athletics +14, Acrobatics +12, Stealth +12, Thievery +12</p><p>UNTRAINED SKILLS</p><p>Nature +5</p><p></p><p>Initiative: +8</p><p></p><p>Healing surges: 8 (value: 12)</p><p></p><p>Feats</p><p>1. Unarmored Agility</p><p>2. Four Armed Flurry</p><p>4. Foulborn Heritage (Bloodline)</p><p>6. Foulborn Flurry (Bloodline)</p><p></p><p>Attack equation: 1/2 (3) + stat (5) + enhancement (1) + feat (0) + misc. (3)</p><p>Attack bonus: 12</p><p></p><p>Damage equation: stat (5) + enh (1) + feat (0)</p><p>Damage bonus: damage die + 6</p><p></p><p>ABILITIES</p><p>Monastic Tradition (Stone Fist) - Flurry of Blows, +1 Will.</p><p>Unarmed Combatant- +3 Proficiency bonus to hit, 1d8 dmg.</p><p>Unarmored Defense - +2 AC in cloth or no armor.</p><p>Multiple Arms - Once per turn, you can draw or sheathe a weapon as a free action.</p><p>Natural Jumper - A thri-kreen is always considered to have a running start when jumping.</p><p>Torpor - Rather than sleep, thri kreen enter a torpid state. In this state, you remain </p><p>aware of your surroundings, and you require only 4 hours of torpor (rather than 6 hours </p><p>of sleep) to gain the benefit of ~ extended rest.</p><p></p><p>At-Will</p><p>Stone Fist Flurry of Blows - Trigger hit an enemy, deal 10 dmg to same or 12 to another. 1/round.</p><p>Dragon's Tail - 1d6+6 and knock prone one enemy. / Swap place with adjacent ally or prone enemy.</p><p>5 Storms - Burst 1, 1d8+6, each enemy. / Shift 2 squares.</p><p>Telekinetic Grasp - move an unattended object up to 20lbs up to 5 squares.</p><p></p><p>Encounter</p><p>Thri-Kreen Claws - +14 to hit 1/2/3 enemies, 1d8+6 +1/2/3</p><p>Open the Gate of Battle - 2d10+6, +1d10 if its at full HP</p><p>Eternal Mountain - 2d10+6 / Shift 2 squares and gain Resist 5 All TENT</p><p>Unbalanced Mind - Immediate Reaction, Trigger: take dmg from attack. TENT any creature that ends turn or enters an adjacent square takes 5 psychic damage.</p><p>Quicksilver Motion - as first or last free action of a turn, move 7.</p><p></p><p>Daily</p><p>Masterful Spiral - Burst 2, 3d8+6 force miss/half. Enter Stance that increase reach by 1.</p><p>Supreme Flurry - Shift 3 and make a 2nd flurry of blows attack after the first.</p><p>One Hundred Leaves - Blast 3, 3d8+6 & push 2 squares. TENT target +1 enemy with FoB. </p><p></p><p>Background: Ja'Cart was an intensely savage brawler before he found his insectoid butt thrown into the city's arena, as a beast to be slain. To the horrified delight of the crowd, he proved to be more than a match for the scared slaves and criminals herded onto the sand for entertainment. The fountains of blood created by this masterful fighting creature, even once drew the attention of the regent from the raging carnage with which he painted the floor of the colloseum. </p><p></p><p>The tournament organizers have no idea how such a fearsome "person" could have been so easily captured but are happy with the coin that he has attracted. They have no idea of the Thri-Kreen's true motive for allowing himslef to be captured by these showmen, but seem to be steadily losing their most promising fighters in a variety of matches against "The Stone Claw". </p><p></p><p>In the twisted mind of the creature, the arena is a bastardization of nature. Killing for the entertainment of others is sick, and the only way he can stop it is to free all the poor souls trapped in that sandy pit of hell. So he allowed himself to be captured in order to reorder nature's intended plan.[sblock=The Transformation]The energy of the far realm that the adept struck the thri-kreen with must have broken through some kind of internal genetic floodgate. Something is obviously wrong with Ja'Cart as he is lead into the hall of victors. He does not eat or speak to anyone, and goes back to his cell as soon as the guards will let him. He pulls the rag of a sheet they give the prisoners over his strangely pulsating form back in his cell.</p><p></p><p>Roars of anguish can be heard coming from the slave pens, though the guards are far too scared to actually enter the cell with the unabashed flesh reaver. The blanket can be seen rippling, and other-worldly flashes of light illuminate small portions of the fabric. The sounds of cracking shell and deep furrows being scratched into the heavy stones of the floor cause the terrified sentinels to begin quaking in fear.</p><p></p><p>The tremors and bellows stop after what seems like ages. The stillness of the sheet frightens the guards almost as much as the sounds coming from the moldering cell. Something slimy and black slithers out from under the edge of the bedding. Thrown back a moment later, the centurians bolt when they see what is now getting back to its clawed feet in the pen.</p><p></p><p>The creature moves by the pen of the losing contestants, who cower in fear. Soft bursts of light reflect off the bars as it moves passed. A multi-faceted eye swivels briefly toward the lone woman there without stopping.</p><p>It sniffs the air with some kind of base need that draws it along the underground corridors back toward the feast that is set out in the hall of victors.</p><p></p><p>Through the curtain of the hall staggers a being that looks vaguely like Ja'Cart. Its carapace looks like its been shattered into a thousand pieces, with an eerie light softly pulsating through the cracks. His mouth-like mandibles have elongated into a truly menacing set of jaws, from which dangle a pair of slender, animated tentacles like a squirming mustache.</p><p>Several arm-length tentacles have sprouted from his back, which grasp futilely at objects like the drapes and walls and guards. </p><p></p><p>He looks around at those lounging and speaking to each other momentarily before both his eyes lock onto the food. He flings a brave centurian who tries to get in his way like a rag doll into another one and setting into the food as if he has never eaten before. And in this form he hasn't. Every scrap is consumed that is dropped or forgotten as everyone in the chamber recoils from the beast. </p><p></p><p>As it mindlessly devours all it can reach, the cloudy shells over its unblinking eyes split to reveal a shiny new pair of disturbing and sickly glowing blue eyes. The cracks start to close over its hide, and Ja'Cart's color begin to return, at least in part. Large portions of his under-side is now black, while the upper sides are still it's sandy yellow-brown.</p><p></p><p>When every edible morsel is gone, and his carapace fully healed, the kreen leans back, seemingly sated for the time being. <strong><span style="color: Orange">"Wow that was...strange. Can anyone else smell that? Who fouled the Hall of Victors?"</span></strong>[/sblock]</p><p></p><p>Equipment</p><p>None[/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 5296872, member: 48854"] [sblock=Ja'Cart, the Thri-Kreen Monk]Ja'Cart Thri-Kreen Stone Claw Monk Theme: Gladiator Level 6 HP: 49 (bloodied 24) STR 18 (+4) CON 12 (+1) DEX 20 (+5) INT 10 WIS 12 (+1) CHA 08 (-1) AC equation: 23 + stat (5) + armor (0) + enhancement (1) + feat (2) + race/class (2) + 1/2 (3) Fort equation: 19 + stat (4) + armor (0) + enhancement (1) + feat (0) + race/class (1) + 1/2 (3) Ref equation: 20 + stat (5) + armor (0) + enhancement (1) + feat (0) + race/class (1) + 1/2 (3) Will equation: 17 + stat (1) + armor (0) + enhancement (1) + feat (0) + race/class (2) + 1/2 (3) AC: 23 Fort: 19 Ref: 20 Will: 17 TRAINED SKILLS Athletics +14, Acrobatics +12, Stealth +12, Thievery +12 UNTRAINED SKILLS Nature +5 Initiative: +8 Healing surges: 8 (value: 12) Feats 1. Unarmored Agility 2. Four Armed Flurry 4. Foulborn Heritage (Bloodline) 6. Foulborn Flurry (Bloodline) Attack equation: 1/2 (3) + stat (5) + enhancement (1) + feat (0) + misc. (3) Attack bonus: 12 Damage equation: stat (5) + enh (1) + feat (0) Damage bonus: damage die + 6 ABILITIES Monastic Tradition (Stone Fist) - Flurry of Blows, +1 Will. Unarmed Combatant- +3 Proficiency bonus to hit, 1d8 dmg. Unarmored Defense - +2 AC in cloth or no armor. Multiple Arms - Once per turn, you can draw or sheathe a weapon as a free action. Natural Jumper - A thri-kreen is always considered to have a running start when jumping. Torpor - Rather than sleep, thri kreen enter a torpid state. In this state, you remain aware of your surroundings, and you require only 4 hours of torpor (rather than 6 hours of sleep) to gain the benefit of ~ extended rest. At-Will Stone Fist Flurry of Blows - Trigger hit an enemy, deal 10 dmg to same or 12 to another. 1/round. Dragon's Tail - 1d6+6 and knock prone one enemy. / Swap place with adjacent ally or prone enemy. 5 Storms - Burst 1, 1d8+6, each enemy. / Shift 2 squares. Telekinetic Grasp - move an unattended object up to 20lbs up to 5 squares. Encounter Thri-Kreen Claws - +14 to hit 1/2/3 enemies, 1d8+6 +1/2/3 Open the Gate of Battle - 2d10+6, +1d10 if its at full HP Eternal Mountain - 2d10+6 / Shift 2 squares and gain Resist 5 All TENT Unbalanced Mind - Immediate Reaction, Trigger: take dmg from attack. TENT any creature that ends turn or enters an adjacent square takes 5 psychic damage. Quicksilver Motion - as first or last free action of a turn, move 7. Daily Masterful Spiral - Burst 2, 3d8+6 force miss/half. Enter Stance that increase reach by 1. Supreme Flurry - Shift 3 and make a 2nd flurry of blows attack after the first. One Hundred Leaves - Blast 3, 3d8+6 & push 2 squares. TENT target +1 enemy with FoB. Background: Ja'Cart was an intensely savage brawler before he found his insectoid butt thrown into the city's arena, as a beast to be slain. To the horrified delight of the crowd, he proved to be more than a match for the scared slaves and criminals herded onto the sand for entertainment. The fountains of blood created by this masterful fighting creature, even once drew the attention of the regent from the raging carnage with which he painted the floor of the colloseum. The tournament organizers have no idea how such a fearsome "person" could have been so easily captured but are happy with the coin that he has attracted. They have no idea of the Thri-Kreen's true motive for allowing himslef to be captured by these showmen, but seem to be steadily losing their most promising fighters in a variety of matches against "The Stone Claw". In the twisted mind of the creature, the arena is a bastardization of nature. Killing for the entertainment of others is sick, and the only way he can stop it is to free all the poor souls trapped in that sandy pit of hell. So he allowed himself to be captured in order to reorder nature's intended plan.[sblock=The Transformation]The energy of the far realm that the adept struck the thri-kreen with must have broken through some kind of internal genetic floodgate. Something is obviously wrong with Ja'Cart as he is lead into the hall of victors. He does not eat or speak to anyone, and goes back to his cell as soon as the guards will let him. He pulls the rag of a sheet they give the prisoners over his strangely pulsating form back in his cell. Roars of anguish can be heard coming from the slave pens, though the guards are far too scared to actually enter the cell with the unabashed flesh reaver. The blanket can be seen rippling, and other-worldly flashes of light illuminate small portions of the fabric. The sounds of cracking shell and deep furrows being scratched into the heavy stones of the floor cause the terrified sentinels to begin quaking in fear. The tremors and bellows stop after what seems like ages. The stillness of the sheet frightens the guards almost as much as the sounds coming from the moldering cell. Something slimy and black slithers out from under the edge of the bedding. Thrown back a moment later, the centurians bolt when they see what is now getting back to its clawed feet in the pen. The creature moves by the pen of the losing contestants, who cower in fear. Soft bursts of light reflect off the bars as it moves passed. A multi-faceted eye swivels briefly toward the lone woman there without stopping. It sniffs the air with some kind of base need that draws it along the underground corridors back toward the feast that is set out in the hall of victors. Through the curtain of the hall staggers a being that looks vaguely like Ja'Cart. Its carapace looks like its been shattered into a thousand pieces, with an eerie light softly pulsating through the cracks. His mouth-like mandibles have elongated into a truly menacing set of jaws, from which dangle a pair of slender, animated tentacles like a squirming mustache. Several arm-length tentacles have sprouted from his back, which grasp futilely at objects like the drapes and walls and guards. He looks around at those lounging and speaking to each other momentarily before both his eyes lock onto the food. He flings a brave centurian who tries to get in his way like a rag doll into another one and setting into the food as if he has never eaten before. And in this form he hasn't. Every scrap is consumed that is dropped or forgotten as everyone in the chamber recoils from the beast. As it mindlessly devours all it can reach, the cloudy shells over its unblinking eyes split to reveal a shiny new pair of disturbing and sickly glowing blue eyes. The cracks start to close over its hide, and Ja'Cart's color begin to return, at least in part. Large portions of his under-side is now black, while the upper sides are still it's sandy yellow-brown. When every edible morsel is gone, and his carapace fully healed, the kreen leans back, seemingly sated for the time being. [B][COLOR=Orange]"Wow that was...strange. Can anyone else smell that? Who fouled the Hall of Victors?"[/COLOR][/B][/sblock] Equipment None[/sblock] [/QUOTE]
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