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<blockquote data-quote="kookalouris" data-source="post: 4478041" data-attributes="member: 23872"><p><strong>Re-awakened...</strong></p><p></p><p>Aeolius, SarahRequiem;</p><p></p><p>Thank you both for posting. I had thought this thread had reached rock bottom and was starting to 'dig.'</p><p></p><p>I wasn't as articulate or as awake as I should have been my first post. </p><p></p><p>I think what I'm trying to say is that human beings posting will <em>always </em>be far more interesting then the most beautifully realized virtual world. I guess it helps restore my faith that people still have more 'soul' than machines.</p><p></p><p>In fact, there is no technical reason why Second Life would work better for an online 'pen-and-paper' game than other methods. I believe it would be more work in some ways.</p><p></p><p>So, for goodness' sake, <strong><em>why </em></strong>am I trying to garner interest in using such a virtual world in order to ignore most of what it offers?</p><p></p><p>I guess the reason is why all of us RPG in the first place, to imagine what it would be like to be someone else.</p><p></p><p>But my thought is, in Second Life, the players would be pretending to be someone else who was pretending to be someone else entirely yet again.</p><p></p><p>Well, let me share the mental image I had that inspired my first post.</p><p></p><p>A bunch of ENWorlders take up Second Life identities, making their ENWorld affilation known or not, as they choose. Then these fantastic avatars (for example, an angel, spaceship, giant robot, vampire, etc.) sit down to virtually play a mundane pen-and-paper RPG probably in a perfectly mundane setting (Here and Now, say, Spycraft d20) while the ordinary game table is amongst the clouds, in an undersea grotto, randomly teleporting across the cyberscape.</p><p></p><p>The surreality of that scenario just tickles. If the avatars kept their real-world ID's secret (or at least less obvious) then the entire exercise would be a kind of RPG squared.</p><p></p><p>Strange? Needlessly so? Perhaps, I doubt 1% of the ENWorlders would be interested but that would still be enough. But I wanted to be sure to try and get gamers into Second Life rather than Second Lifer's into gaming (that, and I could never quite get the Second Life group feature to work for me).</p><p></p><p>Although it didn't occur to me at the time, a text-based MUD might be a purer attempt at this, only the sheer quality of the writing and posting would matter. I am thinking of something similar to <a href="http://en.wikipedia.org/wiki/LambdaMOO" target="_blank">LambdaMOO</a>.</p><p></p><p>Anyway, those are my thoughts so far... Posters and lurkers, let me know what you think...</p><p></p><p>Gerry</p></blockquote><p></p>
[QUOTE="kookalouris, post: 4478041, member: 23872"] [b]Re-awakened...[/b] Aeolius, SarahRequiem; Thank you both for posting. I had thought this thread had reached rock bottom and was starting to 'dig.' I wasn't as articulate or as awake as I should have been my first post. I think what I'm trying to say is that human beings posting will [I]always [/I]be far more interesting then the most beautifully realized virtual world. I guess it helps restore my faith that people still have more 'soul' than machines. In fact, there is no technical reason why Second Life would work better for an online 'pen-and-paper' game than other methods. I believe it would be more work in some ways. So, for goodness' sake, [B][I]why [/I][/B]am I trying to garner interest in using such a virtual world in order to ignore most of what it offers? I guess the reason is why all of us RPG in the first place, to imagine what it would be like to be someone else. But my thought is, in Second Life, the players would be pretending to be someone else who was pretending to be someone else entirely yet again. Well, let me share the mental image I had that inspired my first post. A bunch of ENWorlders take up Second Life identities, making their ENWorld affilation known or not, as they choose. Then these fantastic avatars (for example, an angel, spaceship, giant robot, vampire, etc.) sit down to virtually play a mundane pen-and-paper RPG probably in a perfectly mundane setting (Here and Now, say, Spycraft d20) while the ordinary game table is amongst the clouds, in an undersea grotto, randomly teleporting across the cyberscape. The surreality of that scenario just tickles. If the avatars kept their real-world ID's secret (or at least less obvious) then the entire exercise would be a kind of RPG squared. Strange? Needlessly so? Perhaps, I doubt 1% of the ENWorlders would be interested but that would still be enough. But I wanted to be sure to try and get gamers into Second Life rather than Second Lifer's into gaming (that, and I could never quite get the Second Life group feature to work for me). Although it didn't occur to me at the time, a text-based MUD might be a purer attempt at this, only the sheer quality of the writing and posting would matter. I am thinking of something similar to [URL="http://en.wikipedia.org/wiki/LambdaMOO"]LambdaMOO[/URL]. Anyway, those are my thoughts so far... Posters and lurkers, let me know what you think... Gerry [/QUOTE]
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