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*Dungeons & Dragons
A Selection of Candies, Confectionery and Lollies
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<blockquote data-quote="Ash Mantle" data-source="post: 7536376" data-attributes="member: 11010"><p>Confectionery in its myriad forms has traditionally been associated with mortal children; indeed, its popularity is almost solely perpetuated by children, who consume these delicacies with ravenous delight.</p><p></p><p>Festivals, too, have been enacted in its honor. Cynics have labeled these as singularly focused exercises designed explicitly to generate profit, while traditionalists maintain such festivities harken back to centuries past where the agricultural deities and gods of the land were venerated.</p><p></p><p>This notwithstanding, <em>adventurer candy</em> or <em>confectionery for adventurers</em> is increasingly becoming common and popular among such parties.</p><p></p><p>It is been suggested that adventurer candy was due in part to impatient adventurers who had neither the time nor the inclination to decipher, record, and verbalise magic from scrolls or similar devices.</p><p></p><p>Wanting an alternative that was both expedient and marketable proved to be a challenge that was difficult to solve. Until, that is, a collective experienced an eureka moment; the sudden insight that confectionery imbued with arcana (actually, spells) would be exceedingly sought after, to the extent that other magic items may even be discarded and thus a monopoly would form.</p><p></p><p>This reality, of course, is yet to be realised; however, candy for adventurers has proven to be an impressively popular hit.</p><p>To avoid market saturation and too many cavities, candy is usually priced more expensively than a similarly leveled scroll or other magic item, priced at a level above.</p><p></p><p><em><strong>Mechanics.</strong></em> Depositing the candy into the mouth involves a move action.</p><p>Mastication, and thus evoking the benefits of the stored magic, involves a bonus action. Usually these benefits, due to the time spent on chewing, and time spent bringing the candy to the mouth is usually delayed but can be mitigated somewhat with the feats below.</p><p>Incidently, the duration of beneficial effects lasts as long as the candy is in the mouth and ends when the candy has been dissolved by saliva.</p><p></p><p><span style="font-size: 15px"><strong><span style="font-size: 18px">A </span><span style="font-size: 18px">S</span>election of <span style="font-size: 18px">C</span>andies, <span style="font-size: 18px"><span style="font-size: 18px">C</span></span>onfectionery and <span style="font-size: 18px">L</span>ollies</strong></span></p><p></p><p><em><strong>Blue Coil.</strong></em> This candy, a mint, is shot through with displays of blue and white; occasionally, it can even discharge minute crackles of electricity. This is harmless to the consumer. When digested, this candy invokes the <em>call lightning</em> spell.</p><p></p><p><strong><em>Burning Breath.</em></strong> This slightly spicy candy gives off the faint aroma of brimstone. Red jelly can be found under a raspberry flavored candy shell. When eaten, this candy allows the consumer to evoke a minor breath weapon as a cone of fire dealing 2d6 points of fire damage in a 15 ft cone (Dex save, DC = 8 + your Con modifier + your Proficiency bonus). </p><p></p><p><em><strong>Red Dragon.</strong></em> This candy is lovingly crafted into the shape of a miniature red dragon from which illusory flame shoots from its tiny nostrils.</p><p>Its outer shell is hard milk chocolate over which is a core of delicious caramel honey-comb.</p><p>Despite its name, this candy when eaten produces a <em>protection from energy (fire)</em> effect.</p><p></p><p><strong><em>Golden Blessed.</em></strong> This very delicious candy exudes a soft golden glow and is beautiful to look at. The flavor of this candy can be likened to caramel but tastes even better. When eaten, this candy grants a <em>bless</em> effect.</p><p></p><p><em><strong>Thyme Stop.</strong></em> This greenish-white candy is shaped in the form of a thyme leaf. It faintly gives off the lingering scent of sage and rosemary and dissolves in the mouth with a slight fizz. This is one of the most powerful candies gold coins can purchase, as when digested it invokes a <em>time stop</em> effect.</p><p></p><p><em><strong>White Shield.</strong></em> This candy is in the shape of what looks to be blocks of white chocolate. Stamped upon both sides, inlaid with flakes of edible gold is what appears to be a stylised depiction of a shield. This candy when eaten gifts the recipient with the <em>mage armor</em> spell. Eating an entire block, of at least 6 pieces, imparts the benefit of a <em>mage armor</em> effect and <em>protection from energy</em> effect. </p><p></p><p><span style="font-size: 15px"><strong><span style="font-size: 18px">C</span>ursed <span style="font-size: 18px">C</span>onfectionery</strong></span></p><p>Occasionally, candy can be cursed, and these are aptly titled Adventurers' Bane.</p><p></p><p><em><strong>Earwax, Thousand Flavored Candy.</strong></em> This cursed candy looks a delicious lemon-yellow and apparently smells just as tasty. Be warned, fellow adventurers! All is not what it seems. Not only does it taste awful, the consumer's earwax multiplies to such an extent that it imposes disadvantage to Wisdom (Perception) checks.</p><p></p><p><strong><em>Stinkbomb.</em></strong> This unflatteringly repugnant, odious vomit green candy smells of worn-too-long socks and other disagreeable-with-stomach things. When eaten, if one is brave enough, it evokes the <em>cloudkill</em> spell centred on your rear end.</p><p></p><p><em><strong>Mind Shatter.</strong></em> This crumbly violet-hued candy is astonishingly delicious and melts sensuously in the mouth. It is also supremely addictive. However, caution is ever advised where this confectionery is concerned. It's taste and addictive nature hides an ugly secret. When ingested, this cursed item causes the target to be <em>feebleminded</em> (DC 17 Intelligence saving throw or take 4d6 psychic damage. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them). </p><p></p><p><span style="font-size: 12px"><span style="font-size: 15px"><strong><span style="font-size: 18px">F</span>eat</strong></span></span></p><p><span style="font-size: 15px"><strong><em>GOURMET</em></strong></span></p><p>You gobble it up and wolf it down like no one's business.</p><p>This feat ensures less time spent on the unwrapping and eating process and more on the sugary goodness inside the candy.</p><p>Your jaws of steel (this feat) greatly expedites the mastication process. Consuming the candy becomes a free action and makes the benefits given instantaneous effects; where the spell has a longer effect time, this is not changed.</p><p>This feat changes the move action for depositing a candy into the mouth to a bonus action.</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7536376, member: 11010"] Confectionery in its myriad forms has traditionally been associated with mortal children; indeed, its popularity is almost solely perpetuated by children, who consume these delicacies with ravenous delight. Festivals, too, have been enacted in its honor. Cynics have labeled these as singularly focused exercises designed explicitly to generate profit, while traditionalists maintain such festivities harken back to centuries past where the agricultural deities and gods of the land were venerated. This notwithstanding, [I]adventurer candy[/I] or [I]confectionery for adventurers[/I] is increasingly becoming common and popular among such parties. It is been suggested that adventurer candy was due in part to impatient adventurers who had neither the time nor the inclination to decipher, record, and verbalise magic from scrolls or similar devices. Wanting an alternative that was both expedient and marketable proved to be a challenge that was difficult to solve. Until, that is, a collective experienced an eureka moment; the sudden insight that confectionery imbued with arcana (actually, spells) would be exceedingly sought after, to the extent that other magic items may even be discarded and thus a monopoly would form. This reality, of course, is yet to be realised; however, candy for adventurers has proven to be an impressively popular hit. To avoid market saturation and too many cavities, candy is usually priced more expensively than a similarly leveled scroll or other magic item, priced at a level above. [I][B]Mechanics.[/B][/I] Depositing the candy into the mouth involves a move action. Mastication, and thus evoking the benefits of the stored magic, involves a bonus action. Usually these benefits, due to the time spent on chewing, and time spent bringing the candy to the mouth is usually delayed but can be mitigated somewhat with the feats below. Incidently, the duration of beneficial effects lasts as long as the candy is in the mouth and ends when the candy has been dissolved by saliva. [SIZE=4][B][SIZE=5]A [/SIZE][SIZE=5]S[/SIZE]election of [SIZE=5]C[/SIZE]andies, [SIZE=5][SIZE=5]C[/SIZE][/SIZE]onfectionery and [SIZE=5]L[/SIZE]ollies[/B][/SIZE] [I][B]Blue Coil.[/B][/I] This candy, a mint, is shot through with displays of blue and white; occasionally, it can even discharge minute crackles of electricity. This is harmless to the consumer. When digested, this candy invokes the [I]call lightning[/I] spell. [B][I]Burning Breath.[/I][/B] This slightly spicy candy gives off the faint aroma of brimstone. Red jelly can be found under a raspberry flavored candy shell. When eaten, this candy allows the consumer to evoke a minor breath weapon as a cone of fire dealing 2d6 points of fire damage in a 15 ft cone (Dex save, DC = 8 + your Con modifier + your Proficiency bonus). [I][B]Red Dragon.[/B][/I] This candy is lovingly crafted into the shape of a miniature red dragon from which illusory flame shoots from its tiny nostrils. Its outer shell is hard milk chocolate over which is a core of delicious caramel honey-comb. Despite its name, this candy when eaten produces a [I]protection from energy (fire)[/I] effect. [B][I]Golden Blessed.[/I][/B] This very delicious candy exudes a soft golden glow and is beautiful to look at. The flavor of this candy can be likened to caramel but tastes even better. When eaten, this candy grants a [I]bless[/I] effect. [I][B]Thyme Stop.[/B][/I] This greenish-white candy is shaped in the form of a thyme leaf. It faintly gives off the lingering scent of sage and rosemary and dissolves in the mouth with a slight fizz. This is one of the most powerful candies gold coins can purchase, as when digested it invokes a [I]time stop[/I] effect. [I][B]White Shield.[/B][/I] This candy is in the shape of what looks to be blocks of white chocolate. Stamped upon both sides, inlaid with flakes of edible gold is what appears to be a stylised depiction of a shield. This candy when eaten gifts the recipient with the [I]mage armor[/I] spell. Eating an entire block, of at least 6 pieces, imparts the benefit of a [I]mage armor[/I] effect and [I]protection from energy[/I] effect. [SIZE=4][B][SIZE=5]C[/SIZE]ursed [SIZE=5]C[/SIZE]onfectionery[/B][/SIZE] Occasionally, candy can be cursed, and these are aptly titled Adventurers' Bane. [I][B]Earwax, Thousand Flavored Candy.[/B][/I] This cursed candy looks a delicious lemon-yellow and apparently smells just as tasty. Be warned, fellow adventurers! All is not what it seems. Not only does it taste awful, the consumer's earwax multiplies to such an extent that it imposes disadvantage to Wisdom (Perception) checks. [B][I]Stinkbomb.[/I][/B] This unflatteringly repugnant, odious vomit green candy smells of worn-too-long socks and other disagreeable-with-stomach things. When eaten, if one is brave enough, it evokes the [I]cloudkill[/I] spell centred on your rear end. [I][B]Mind Shatter.[/B][/I] This crumbly violet-hued candy is astonishingly delicious and melts sensuously in the mouth. It is also supremely addictive. However, caution is ever advised where this confectionery is concerned. It's taste and addictive nature hides an ugly secret. When ingested, this cursed item causes the target to be [I]feebleminded[/I] (DC 17 Intelligence saving throw or take 4d6 psychic damage. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them). [SIZE=3][SIZE=4][B][SIZE=5]F[/SIZE]eat[/B][/SIZE][/SIZE] [SIZE=4][B][I]GOURMET[/I][/B][/SIZE] You gobble it up and wolf it down like no one's business. This feat ensures less time spent on the unwrapping and eating process and more on the sugary goodness inside the candy. Your jaws of steel (this feat) greatly expedites the mastication process. Consuming the candy becomes a free action and makes the benefits given instantaneous effects; where the spell has a longer effect time, this is not changed. This feat changes the move action for depositing a candy into the mouth to a bonus action. [/QUOTE]
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