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General Tabletop Discussion
*TTRPGs General
A Series of Concerns
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<blockquote data-quote="Kerrick" data-source="post: 4721975" data-attributes="member: 4722"><p>Point 1: There are several online NPC generators you could use (free, even!) that cut down on time a LOT.</p><p></p><p>Point 2: Aberzanz has a point, but I like the idea of individual awards. In light of his point, though, I'd change my suggestion to award XP to players with especially good ideas, or something that generally makes the playing experience better. Even the shy guy can occasionally come up with something good - speaking personally here; I usually just sit back and let the more outspoken folks take the lead, but I've had to speak up with a solution a couple times already in our two-month campaign.</p><p></p><p>Point 3: Yes. They screwed up, they should suffer the consequences. I'd throw them a bone and give them a little XP, but just enough to let them know that they could've played it better.</p><p></p><p>Point 4: As rouge said, this really depends on if its the <em>players</em> arguing or the <em>characters</em> arguing - there's a world of difference. Even if it's the latter, sometimes players lose their focus and start to take it personally. Make a house rule - if IC arguments aren't resolved in five minutes or so, have them walk away, or figure out how to resolve it, so that a) it doesn't bog the game down; and b) it doesn't get personal. As far as the Intimidate check goes, if the players are cool with it, then by all means run with it. I personally see no reason why you can't use an opposed check like that, in limited circumstances (such as to break up a deadlock).</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4721975, member: 4722"] Point 1: There are several online NPC generators you could use (free, even!) that cut down on time a LOT. Point 2: Aberzanz has a point, but I like the idea of individual awards. In light of his point, though, I'd change my suggestion to award XP to players with especially good ideas, or something that generally makes the playing experience better. Even the shy guy can occasionally come up with something good - speaking personally here; I usually just sit back and let the more outspoken folks take the lead, but I've had to speak up with a solution a couple times already in our two-month campaign. Point 3: Yes. They screwed up, they should suffer the consequences. I'd throw them a bone and give them a little XP, but just enough to let them know that they could've played it better. Point 4: As rouge said, this really depends on if its the [I]players[/I] arguing or the [I]characters[/I] arguing - there's a world of difference. Even if it's the latter, sometimes players lose their focus and start to take it personally. Make a house rule - if IC arguments aren't resolved in five minutes or so, have them walk away, or figure out how to resolve it, so that a) it doesn't bog the game down; and b) it doesn't get personal. As far as the Intimidate check goes, if the players are cool with it, then by all means run with it. I personally see no reason why you can't use an opposed check like that, in limited circumstances (such as to break up a deadlock). [/QUOTE]
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