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General Tabletop Discussion
*TTRPGs General
A Series of Concerns
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<blockquote data-quote="Aberzanzorax" data-source="post: 4723665" data-attributes="member: 64209"><p>This is a great answer. It seems that there are some "behind the game" concepts that are different among different groups. It seems as though your group, or you as DM, have not decided exactly what you want the game to be.</p><p> </p><p>I mentioned the "evil players versus evil characters" concept, but a better way to describe it would be: are the players storytelling or PvP? That's something your group should decide.</p><p> </p><p>What does XP represent? Is it a way to give characters/players incentive to act a certain way? Is it a reward for success? Is it a "payment" for good roleplaying? Is it some other option?</p><p> </p><p>I think if you are able to figure out the answers to the assumptions you have about this game, and the ones you want to promote for players, that will help things to move along more smoothly/get everyone on the same page. It will also give you more of a background on which to decide individual questions like the indimidate check question.</p><p> </p><p> </p><p>To answer your question about the XP, I give roleplaying experience (in some of my games. In others, rp is just expected.). Based on what you said earlier about the bardic success, I would give rp experience depending on how well the party portrayed their characters in the torture. But for me, xp is more about rewarding the player for doing a good job as a player (including not pouting when the dice try to kill them) as opposed to their character being successful (including several lucky 20's). I don't claim I have the "right" method of XP, but it works for my group. Other groups might reward the character who, through luck/random chance, critically hit the dragon 7 times in one battle, making them MVP. That's ok too, but my players would look at me funny if I did that, based upon our understanding of what earns xp.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 4723665, member: 64209"] This is a great answer. It seems that there are some "behind the game" concepts that are different among different groups. It seems as though your group, or you as DM, have not decided exactly what you want the game to be. I mentioned the "evil players versus evil characters" concept, but a better way to describe it would be: are the players storytelling or PvP? That's something your group should decide. What does XP represent? Is it a way to give characters/players incentive to act a certain way? Is it a reward for success? Is it a "payment" for good roleplaying? Is it some other option? I think if you are able to figure out the answers to the assumptions you have about this game, and the ones you want to promote for players, that will help things to move along more smoothly/get everyone on the same page. It will also give you more of a background on which to decide individual questions like the indimidate check question. To answer your question about the XP, I give roleplaying experience (in some of my games. In others, rp is just expected.). Based on what you said earlier about the bardic success, I would give rp experience depending on how well the party portrayed their characters in the torture. But for me, xp is more about rewarding the player for doing a good job as a player (including not pouting when the dice try to kill them) as opposed to their character being successful (including several lucky 20's). I don't claim I have the "right" method of XP, but it works for my group. Other groups might reward the character who, through luck/random chance, critically hit the dragon 7 times in one battle, making them MVP. That's ok too, but my players would look at me funny if I did that, based upon our understanding of what earns xp. [/QUOTE]
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A Series of Concerns
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