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<blockquote data-quote="Stormonu" data-source="post: 9794063" data-attributes="member: 52734"><p>Another idea:</p><p></p><p><strong>The Great Road:</strong> Not to be confused with the <em>Grand Road</em> in Hackwark, Lambeth's Great Road stretches from the edge of Trigon Bridge to the westernmost outskirts of Lambeth, curving to follow the base of the Lambeth Earthmound. While starting wide in the east - enough for two lanes of two-way wagon traffic with a gardened central median - it is a simple cobbled two-way foot traffic road at the far western end. Craft guilds line the busy street in the east, with adjacent apartment tenements and schools in the lesser streets behind these sections of the Great Road, creating micro communities of like-trained individuals and their families. There are, of course, several well-respected guilds whose halls and showrooms line the street, with proud families who have generations of members in these guilds. As the road stretches westward, the guild centers become less frequent, and is slowly replaced with warehouses for raw goods and plush estates held by the retired lords of the various guilds. At the extreme west end of the Great Road is an ancient fortress that straddles the road. This fortress was used both to defend the city from attacks and to monitor/tax goods coming in and out of the city. While not considered as necessary in ancient days, it now generally acts as a welcome center, museum and grain storage area for the city, geared very much more for tourism now than protection.</p><p></p><p>The road's current main claim to fame comes from the gardened median; freshly graduated journeymen from the local guilds are strongly encouraged (if not required) to set up temporary shop in this middle lane to display and sell their newly minted wares. The funds garnered from these sales are used to pay for continuing education under local masters, and the quality of the produced goods and resulting sales volume are generally used by guildmasters to judge those who are worthy of their attention.</p><p></p><p>These tent-shops are purely meant to be short-term, with local laws enforcing a two-year maximum seller's license. Rarely, non-guild individuals will set up shop in an attempt to garner attention and patronage, but the guilds look sourly upon those who attempt to sale on the Great Road without aspirations of joining a guild. Lately, however, a small unorganized sect known as "Free Thinkers" have been setting up booths to exhibit wondrous and strange artifacts of self invention. These "Free Thinkers" reject being forced to apprentice into guilds, and many are harassed by the guilds subtly putting pressure on the local constabulary to make these offenders "go away".</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9794063, member: 52734"] Another idea: [B]The Great Road:[/B] Not to be confused with the [I]Grand Road[/I] in Hackwark, Lambeth's Great Road stretches from the edge of Trigon Bridge to the westernmost outskirts of Lambeth, curving to follow the base of the Lambeth Earthmound. While starting wide in the east - enough for two lanes of two-way wagon traffic with a gardened central median - it is a simple cobbled two-way foot traffic road at the far western end. Craft guilds line the busy street in the east, with adjacent apartment tenements and schools in the lesser streets behind these sections of the Great Road, creating micro communities of like-trained individuals and their families. There are, of course, several well-respected guilds whose halls and showrooms line the street, with proud families who have generations of members in these guilds. As the road stretches westward, the guild centers become less frequent, and is slowly replaced with warehouses for raw goods and plush estates held by the retired lords of the various guilds. At the extreme west end of the Great Road is an ancient fortress that straddles the road. This fortress was used both to defend the city from attacks and to monitor/tax goods coming in and out of the city. While not considered as necessary in ancient days, it now generally acts as a welcome center, museum and grain storage area for the city, geared very much more for tourism now than protection. The road's current main claim to fame comes from the gardened median; freshly graduated journeymen from the local guilds are strongly encouraged (if not required) to set up temporary shop in this middle lane to display and sell their newly minted wares. The funds garnered from these sales are used to pay for continuing education under local masters, and the quality of the produced goods and resulting sales volume are generally used by guildmasters to judge those who are worthy of their attention. These tent-shops are purely meant to be short-term, with local laws enforcing a two-year maximum seller's license. Rarely, non-guild individuals will set up shop in an attempt to garner attention and patronage, but the guilds look sourly upon those who attempt to sale on the Great Road without aspirations of joining a guild. Lately, however, a small unorganized sect known as "Free Thinkers" have been setting up booths to exhibit wondrous and strange artifacts of self invention. These "Free Thinkers" reject being forced to apprentice into guilds, and many are harassed by the guilds subtly putting pressure on the local constabulary to make these offenders "go away". [/QUOTE]
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