Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Setting! A Setting!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brendan Byrd" data-source="post: 9795843" data-attributes="member: 7052492"><p><strong>Mage-coaches:</strong></p><p>Distributed evenly throughout the city, the mage-coach docking spires average 120m. in height, with the primary platform at 100m. These enigmatic towers all seem to be constructed entirely of metal, with the foundations extending far below ground. If doors exist at ground level, none have ever been found.</p><p></p><p>The mage-coaches themselves take the form of an elongated sedan chair, with a compartment in the front for the operator/driver. Unlike most sedan chairs, which are built to be as light as possible, these are made of a form of metal that continues to baffle metallurgists. Superficially, they resemble bronze, but have the hardness of steel. Decorative accents in gold and enamel display techniques that have not yet been matched by artisans within the city. The transparent windows seem to be of an unbreakable glass, while the interior paneling and fittings are made from a wood that experts have not yet identified.</p><p></p><p>Unlike a normal sedan chair with bearers, mage-coaches fly (or hover) at the will of the operator.</p><p></p><p>A fee schedule is posted inside (in five languages--three of which are unknown in the city and can only be read with the assistance of magic), and payment is placed in a transparent drawer that spans the divider between the operator and the passenger cabin. The largest can comfortably seat four, while the smallest hold two.</p><p>Always clean and vermin free, the fares are reasonable, and the range of operation is anywhere in the city.</p><p></p><p>Mage-coaches are available at all hours of the day, and can be waved down by a commonly known arm gesture.</p><p>On a couple of occasions over the last 900 years, a mage-coach has been stolen, in spite of the security precautions employed. Within the span of a month, they ceased to function. Rumors abound of what it takes to fly one of these devices, with no two tales agreeing on the details.</p><p></p><p>The guild, and clan members refuse to elaborate on these rumors, or provide information.</p><p></p><p>[Yup. Flying taxis.]</p></blockquote><p></p>
[QUOTE="Brendan Byrd, post: 9795843, member: 7052492"] [B]Mage-coaches:[/B] Distributed evenly throughout the city, the mage-coach docking spires average 120m. in height, with the primary platform at 100m. These enigmatic towers all seem to be constructed entirely of metal, with the foundations extending far below ground. If doors exist at ground level, none have ever been found. The mage-coaches themselves take the form of an elongated sedan chair, with a compartment in the front for the operator/driver. Unlike most sedan chairs, which are built to be as light as possible, these are made of a form of metal that continues to baffle metallurgists. Superficially, they resemble bronze, but have the hardness of steel. Decorative accents in gold and enamel display techniques that have not yet been matched by artisans within the city. The transparent windows seem to be of an unbreakable glass, while the interior paneling and fittings are made from a wood that experts have not yet identified. Unlike a normal sedan chair with bearers, mage-coaches fly (or hover) at the will of the operator. A fee schedule is posted inside (in five languages--three of which are unknown in the city and can only be read with the assistance of magic), and payment is placed in a transparent drawer that spans the divider between the operator and the passenger cabin. The largest can comfortably seat four, while the smallest hold two. Always clean and vermin free, the fares are reasonable, and the range of operation is anywhere in the city. Mage-coaches are available at all hours of the day, and can be waved down by a commonly known arm gesture. On a couple of occasions over the last 900 years, a mage-coach has been stolen, in spite of the security precautions employed. Within the span of a month, they ceased to function. Rumors abound of what it takes to fly one of these devices, with no two tales agreeing on the details. The guild, and clan members refuse to elaborate on these rumors, or provide information. [Yup. Flying taxis.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Setting! A Setting!
Top