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<blockquote data-quote="Nonlethal Force" data-source="post: 3917388" data-attributes="member: 35788"><p>I wish you luck! It sounds like an interesting proposition.</p><p></p><p>However, as a player I think I would either need to have trusted the DM for a long time or I would be extremely suspicious all the time. Knowing as a player that all the character knows about the world may or may not be completely accurate would bother me in a deep way.</p><p></p><p>besides, if all the knowledge is "subject to potential accuracy issues," I think that it would open itself up greatly to DM abuse. Not that an occasional "DM surprise" is all bad, of course. It's the abuse part that would have me concerned.</p><p></p><p>I think the fundamental premise is cool - I do especially like the attempt to make the accounted knowledge of the setting from characters within the setting. But my mind is thinking that another step in the process would go far into setting my mind at ease. Could each tidbit of knowledge be given a potential accuracy rating? For example, Xarthon the Great's account on the life of a gladiator is 90% reliable because he spent his earlier years as a soldier lording over the slaves who were used to fight the animals. However, Xarthon the Great's account of the Hezrah the Blue Wizard's library is only 30% reliable because, after all, Xarthon freely admits that "Xarthon don't know much about how smokey crystal balls can make pretty pictures inside them."</p><p></p><p>I suppose, I am talking about a loose confidence interval type addition. That would give me the player a feeling of something my character might inherently know: How reliable the source is. And that is very important to me in terms of my enjoyment of the game.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3917388, member: 35788"] I wish you luck! It sounds like an interesting proposition. However, as a player I think I would either need to have trusted the DM for a long time or I would be extremely suspicious all the time. Knowing as a player that all the character knows about the world may or may not be completely accurate would bother me in a deep way. besides, if all the knowledge is "subject to potential accuracy issues," I think that it would open itself up greatly to DM abuse. Not that an occasional "DM surprise" is all bad, of course. It's the abuse part that would have me concerned. I think the fundamental premise is cool - I do especially like the attempt to make the accounted knowledge of the setting from characters within the setting. But my mind is thinking that another step in the process would go far into setting my mind at ease. Could each tidbit of knowledge be given a potential accuracy rating? For example, Xarthon the Great's account on the life of a gladiator is 90% reliable because he spent his earlier years as a soldier lording over the slaves who were used to fight the animals. However, Xarthon the Great's account of the Hezrah the Blue Wizard's library is only 30% reliable because, after all, Xarthon freely admits that "Xarthon don't know much about how smokey crystal balls can make pretty pictures inside them." I suppose, I am talking about a loose confidence interval type addition. That would give me the player a feeling of something my character might inherently know: How reliable the source is. And that is very important to me in terms of my enjoyment of the game. [/QUOTE]
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