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A Shadow, Hide in Plain Sight and Spring Attack - How does this work?
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<blockquote data-quote="frankthedm" data-source="post: 2920759" data-attributes="member: 1164"><p>Mr Smith, I hope you know incoporeal undead already do sence foes adjacent to thier square when in solid matter.</p><p></p><p><span style="font-size: 9px"><strong>Incorporeal Subtype: </strong> An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons). Although it is not a magical attack, holy water can affect incorporeal undead, but a hit with holy water has a 50% chance of not affecting an incorporeal creature.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).</span></p><p></p><p>An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own<strong>. It can sense the presence of creatures or objects within a square adjacent to its current location, </strong> but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see farther from the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.</p><p></p><p><span style="font-size: 9px">An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">An incorporeal creature moves silently and cannot be heard with Listen checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to both its melee attacks and its ranged attacks. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Also see Incorporeality under Special Abilities.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">INCORPOREALITY </span></p><p><span style="font-size: 9px">Spectres, wraiths, and a few other creatures lack physical bodies. Such creatures are insubstantial and canÂ’t be touched by nonmagical matter or energy. Likewise, they cannot manipulate objects or exert physical force on objects. However, incorporeal beings have a tangible presence that sometimes seems like a physical attack against a corporeal creature.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Incorporeal creatures are present on the same plane as the characters, and characters have some chance to affect them.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Incorporeal creatures can be harmed only by other incorporeal creatures, by magic weapons, or by spells, spell-like effects, or supernatural effects. They are immune to all nonmagical attack forms. They are not burned by normal fires, affected by natural cold, or harmed by mundane acids.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Even when struck by magic or magic weapons, an incorporeal creature has a 50% chance to ignore any damage from a corporeal source — except for a force effect or damage dealt by a ghost touch weapon.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Incorporeal creatures are immune to critical hits, <strong>extra damage from being favored enemies, </strong> and from sneak attacks. They move in any direction (including up or down) at will. They do not need to walk on the ground. They can pass through solid objects at will, although they cannot see when their eyes are within solid matter.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Incorporeal creatures hiding inside solid objects get a +2 circumstance bonus on Listen checks, because solid objects carry sound well. Pinpointing an opponent from inside a solid object uses the same rules as pinpointing invisible opponents (see Invisibility, below).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Incorporeal creatures are inaudible unless they decide to make noise.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The physical attacks of incorporeal creatures ignore material armor, even magic armor, unless it is made of force (such as mage armor or bracers of armor) or has the ghost touch ability.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Incorporeal creatures pass through and operate in water as easily as they do in air.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Incorporeal creatures cannot fall or take falling damage.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Corporeal creatures cannot trip or grapple incorporeal creatures.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Incorporeal creatures have no weight and do not set off traps that are triggered by weight.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Incorporeal creatures do not leave footprints, have no scent, and make no noise unless they manifest, and even then they only make noise intentionally.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>X-Ray Vision</strong>: On command, this ring gives its possessor the ability to see into and through solid matter. Vision range is 20 feet, with the viewer seeing as if he were looking at something in normal light even if there is no illumination. X-ray vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead blocks the vision.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Using the ring is physically exhausting, causing the wearer 1 point of Constitution damage per minute after the first 10 minutes of use in a single day.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Moderate divination; CL 6th; Forge Ring, true seeing; Price 25,000 gp.</span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2920759, member: 1164"] Mr Smith, I hope you know incoporeal undead already do sence foes adjacent to thier square when in solid matter. [SIZE=1][B]Incorporeal Subtype: [/B] An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons). Although it is not a magical attack, holy water can affect incorporeal undead, but a hit with holy water has a 50% chance of not affecting an incorporeal creature. An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).[/size] An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own[B]. It can sense the presence of creatures or objects within a square adjacent to its current location, [/B] but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see farther from the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect. [size=1]An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight. An incorporeal creature moves silently and cannot be heard with Listen checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to both its melee attacks and its ranged attacks. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see. Also see Incorporeality under Special Abilities. INCORPOREALITY Spectres, wraiths, and a few other creatures lack physical bodies. Such creatures are insubstantial and canÂ’t be touched by nonmagical matter or energy. Likewise, they cannot manipulate objects or exert physical force on objects. However, incorporeal beings have a tangible presence that sometimes seems like a physical attack against a corporeal creature. Incorporeal creatures are present on the same plane as the characters, and characters have some chance to affect them. Incorporeal creatures can be harmed only by other incorporeal creatures, by magic weapons, or by spells, spell-like effects, or supernatural effects. They are immune to all nonmagical attack forms. They are not burned by normal fires, affected by natural cold, or harmed by mundane acids. Even when struck by magic or magic weapons, an incorporeal creature has a 50% chance to ignore any damage from a corporeal source — except for a force effect or damage dealt by a ghost touch weapon. Incorporeal creatures are immune to critical hits, [B]extra damage from being favored enemies, [/B] and from sneak attacks. They move in any direction (including up or down) at will. They do not need to walk on the ground. They can pass through solid objects at will, although they cannot see when their eyes are within solid matter. Incorporeal creatures hiding inside solid objects get a +2 circumstance bonus on Listen checks, because solid objects carry sound well. Pinpointing an opponent from inside a solid object uses the same rules as pinpointing invisible opponents (see Invisibility, below). Incorporeal creatures are inaudible unless they decide to make noise. The physical attacks of incorporeal creatures ignore material armor, even magic armor, unless it is made of force (such as mage armor or bracers of armor) or has the ghost touch ability. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Corporeal creatures cannot trip or grapple incorporeal creatures. Incorporeal creatures have no weight and do not set off traps that are triggered by weight. Incorporeal creatures do not leave footprints, have no scent, and make no noise unless they manifest, and even then they only make noise intentionally. [B]X-Ray Vision[/B]: On command, this ring gives its possessor the ability to see into and through solid matter. Vision range is 20 feet, with the viewer seeing as if he were looking at something in normal light even if there is no illumination. X-ray vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead blocks the vision. Using the ring is physically exhausting, causing the wearer 1 point of Constitution damage per minute after the first 10 minutes of use in a single day. Moderate divination; CL 6th; Forge Ring, true seeing; Price 25,000 gp.[/SIZE] [/QUOTE]
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A Shadow, Hide in Plain Sight and Spring Attack - How does this work?
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