I have been kicking around a Sherwood Forest campaign for years: not as the main characters, but as members of the Merry Men who must do the real work.
My interest in it has flared up again recently, but I don't have time to run it. I was hoping that some discussion here would be fruitful and also scratch that particular itch for me until I get a chance to run it. So the main point of the thread:
In a Sherwood 3.5 D&D campaign, what rules changes would you use? How would you set the table for swashbuckling adventures in Sherwood?
My interest in it has flared up again recently, but I don't have time to run it. I was hoping that some discussion here would be fruitful and also scratch that particular itch for me until I get a chance to run it. So the main point of the thread:
In a Sherwood 3.5 D&D campaign, what rules changes would you use? How would you set the table for swashbuckling adventures in Sherwood?