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A Shield spell that Scales
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<blockquote data-quote="NotAYakk" data-source="post: 8137743" data-attributes="member: 72555"><p>Yes, in actual play, I have seen modestly optimized AC gishes become unhittable, and seen DMs boost monster ATK values in later encounters to compensate, making lower AC characters become auto-hit and modest AC characters almost always get hit.</p><p></p><p>That was describing actual play experience.</p><p></p><p>I have seen people, including in this thread, advise people DMs to do exactly that (boost monster ATK until the high-AC character is hittable). So this isn't an aberration. I have seen DMs say they do just that.</p><p></p><p>Hell, AC-arms-race is something I've seen in most versions of D&D I have played! It doesn't happen in <strong>every game</strong> of each edition I've played, but it happens.</p><p></p><p>When someone finds a way to have AC so high that even tough monsters miss, magically the monsters to-hit abilities scale in return. And AC stops being "monsters hurt you less" and instead becomes "monsters hurt your allies more". 5e has the distinction that they addressed this issue head on -- that is one of the components of "bounded accuracy" -- and they did a pretty good job, so much so that I suspect fixing <strong>just the shield spell</strong> might be enough to make the problem go away.</p><p></p><p>It is very confusing to me that this common problem in D&D is being met with incredulity, as if "what, how could that ever happen?!".</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8137743, member: 72555"] Yes, in actual play, I have seen modestly optimized AC gishes become unhittable, and seen DMs boost monster ATK values in later encounters to compensate, making lower AC characters become auto-hit and modest AC characters almost always get hit. That was describing actual play experience. I have seen people, including in this thread, advise people DMs to do exactly that (boost monster ATK until the high-AC character is hittable). So this isn't an aberration. I have seen DMs say they do just that. Hell, AC-arms-race is something I've seen in most versions of D&D I have played! It doesn't happen in [b]every game[/b] of each edition I've played, but it happens. When someone finds a way to have AC so high that even tough monsters miss, magically the monsters to-hit abilities scale in return. And AC stops being "monsters hurt you less" and instead becomes "monsters hurt your allies more". 5e has the distinction that they addressed this issue head on -- that is one of the components of "bounded accuracy" -- and they did a pretty good job, so much so that I suspect fixing [B]just the shield spell[/B] might be enough to make the problem go away. It is very confusing to me that this common problem in D&D is being met with incredulity, as if "what, how could that ever happen?!". [/QUOTE]
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A Shield spell that Scales
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