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A shift in lethality. What's fair warning?
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<blockquote data-quote="PatrickLawinger" data-source="post: 2424565" data-attributes="member: 2735"><p>Without knowing your game it is impossible to say if this might work. In the past I have had the party (or just 1-2 PCs) discover the body of someone/thing that they knew was more powerful than them. It tends to set off alarm bells. It is hard to suggest a way to do this without knowing your campaign though.</p><p></p><p>I haven't had to do that for a long time. My present group plays well, and is quite content to run the hell away when they have to. We also have, and expect, fairly high lethality as we feel this adds excitement and tension to the game. It isn't fun for us if we know that we can do something stupid and the DM will find a way not to kill us.</p><p></p><p>If your players/PCs don't run away when overwhelmed, and you think they didn't get the in-game hint, you might want to make an out-of-game hint (throwing M&Ms at them and shouting, "Run you idiots!" has been known to work). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Patrick</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 2424565, member: 2735"] Without knowing your game it is impossible to say if this might work. In the past I have had the party (or just 1-2 PCs) discover the body of someone/thing that they knew was more powerful than them. It tends to set off alarm bells. It is hard to suggest a way to do this without knowing your campaign though. I haven't had to do that for a long time. My present group plays well, and is quite content to run the hell away when they have to. We also have, and expect, fairly high lethality as we feel this adds excitement and tension to the game. It isn't fun for us if we know that we can do something stupid and the DM will find a way not to kill us. If your players/PCs don't run away when overwhelmed, and you think they didn't get the in-game hint, you might want to make an out-of-game hint (throwing M&Ms at them and shouting, "Run you idiots!" has been known to work). ;) Patrick [/QUOTE]
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A shift in lethality. What's fair warning?
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