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*Pathfinder & Starfinder
A shiny new haste topic
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<blockquote data-quote="Barcode" data-source="post: 715865" data-attributes="member: 3165"><p>I am sure that this has been asked and answered before but:</p><p></p><p>Where is everyone getting the interpretation that Haste grants an extra partial action the round that it is cast?</p><p></p><p>I mean, if a caster moves, then casts Haste, hasn't he used up all of his actions in the round? The six seconds is up. Moving extra speedily at that point won't give him more time, therefore no extra action.</p><p></p><p>I have chosen to interpret the spell such that it still takes only a standard action to cast, and takes effect immediately. However, in order to get your extra partial action, all previous actions in the round had to have been hasted. i.e. no extra partial action in the first round. They still get the dodge bonus right away.</p><p></p><p>I also added a 100gp dram of quicksilver as a material component, which in my game world is sufficiently rare that I can regulate its supply. (Where does medieval mercury come from, anyway?)</p><p></p><p>Since Haste is no longer a "free" spell, meaning you could cast it and still do whatever you would have normally done first round, I have found that the party members who were able to cast it actually think (gasp!) about the necessity for the spell before casting it. If the combat is likely to be trivial, they don't want to waste the money. If the combat is going to be hairy, but they didn't have any advance warning, they have to consider whether the party is better served by them taking out a threat with their first round action rather than investing in the remainder of the combat. I mean, what if while were setting up to cast two spells the next round, the bad guys they could have taken out with the fireball killed a party member?</p><p></p><p>So why isn't this the most common interpretation? Would some of the furor over Haste disappear if this were official?</p></blockquote><p></p>
[QUOTE="Barcode, post: 715865, member: 3165"] I am sure that this has been asked and answered before but: Where is everyone getting the interpretation that Haste grants an extra partial action the round that it is cast? I mean, if a caster moves, then casts Haste, hasn't he used up all of his actions in the round? The six seconds is up. Moving extra speedily at that point won't give him more time, therefore no extra action. I have chosen to interpret the spell such that it still takes only a standard action to cast, and takes effect immediately. However, in order to get your extra partial action, all previous actions in the round had to have been hasted. i.e. no extra partial action in the first round. They still get the dodge bonus right away. I also added a 100gp dram of quicksilver as a material component, which in my game world is sufficiently rare that I can regulate its supply. (Where does medieval mercury come from, anyway?) Since Haste is no longer a "free" spell, meaning you could cast it and still do whatever you would have normally done first round, I have found that the party members who were able to cast it actually think (gasp!) about the necessity for the spell before casting it. If the combat is likely to be trivial, they don't want to waste the money. If the combat is going to be hairy, but they didn't have any advance warning, they have to consider whether the party is better served by them taking out a threat with their first round action rather than investing in the remainder of the combat. I mean, what if while were setting up to cast two spells the next round, the bad guys they could have taken out with the fireball killed a party member? So why isn't this the most common interpretation? Would some of the furor over Haste disappear if this were official? [/QUOTE]
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