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General Tabletop Discussion
*Pathfinder & Starfinder
A short guide to the Essential Thief's movement tricks
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<blockquote data-quote="Mengu" data-source="post: 5362512" data-attributes="member: 65726"><p>Acrobat's Trick is pure awesome. Can't imagine not having it. Walking on walls is super useful. Just keep in mind, you gain the climb speed only during the move. At the end of the move, if you are not somewhere you could stand, you fall. Think Prince of Persia. You can run along walls, but only so far. The damage bonus would likely make this the most frequently used trick. If I could nab a movement trick for a regular rogue somehow, this would be it.</p><p></p><p>Tactical Trick is a great go to power when you can't otherwise gain combat advantage, or need to reposition to focus fire on the right target. I think this would be my second choice for most rogues.</p><p></p><p>Ambush Trick would be my next choice for a bit of versatility with ranged attacks, and those annoying times when you don't win initiative.</p><p></p><p>The rest just depends on what your party/campaign needs are. If you don't otherwise have a good way to deal with minions, Tumbling Trick is certainly nice. If you find you need to sneak around a lot in a campaign, or prefer to stay at range, Sneak's Trick moves you around much faster than speed 2. You could be in stealth scout mode at speed 5 as an elf, which is as fast as the warpriest and knight clanking around behind. Unbalancing Trick can be quite nice for teaming up with a Headman's Chop Slayer or Barbarian, or if you have a Warlord or Shaman who likes giving you extra attacks. Escape Artist's trick is great for avoiding swarm auras, and avoiding ending your turn in a zone, and may be a good tool to have late in the thief's career.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5362512, member: 65726"] Acrobat's Trick is pure awesome. Can't imagine not having it. Walking on walls is super useful. Just keep in mind, you gain the climb speed only during the move. At the end of the move, if you are not somewhere you could stand, you fall. Think Prince of Persia. You can run along walls, but only so far. The damage bonus would likely make this the most frequently used trick. If I could nab a movement trick for a regular rogue somehow, this would be it. Tactical Trick is a great go to power when you can't otherwise gain combat advantage, or need to reposition to focus fire on the right target. I think this would be my second choice for most rogues. Ambush Trick would be my next choice for a bit of versatility with ranged attacks, and those annoying times when you don't win initiative. The rest just depends on what your party/campaign needs are. If you don't otherwise have a good way to deal with minions, Tumbling Trick is certainly nice. If you find you need to sneak around a lot in a campaign, or prefer to stay at range, Sneak's Trick moves you around much faster than speed 2. You could be in stealth scout mode at speed 5 as an elf, which is as fast as the warpriest and knight clanking around behind. Unbalancing Trick can be quite nice for teaming up with a Headman's Chop Slayer or Barbarian, or if you have a Warlord or Shaman who likes giving you extra attacks. Escape Artist's trick is great for avoiding swarm auras, and avoiding ending your turn in a zone, and may be a good tool to have late in the thief's career. [/QUOTE]
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A short guide to the Essential Thief's movement tricks
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