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A short guide to the Essential Thief's movement tricks
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<blockquote data-quote="Prestidigitalis" data-source="post: 5365723" data-attributes="member: 74496"><p>I'm not sure what Neonchameleon's reasons were, but I can think of several. Note that they are all probabilistic -- there is no guarantee that any of them will apply in a specific situation.</p><p></p><p>1. Many, if not most, encounters seem to end up with a pileup in the center, as enemies gang up on your defenders. The defenders target those enemies, hopefully one at a time, in sequence. Because the enemies frequently approach from the same direction, they often end up next to each other, and then they kind of stay there due to the stickiness of the defenders. So at a minimum, you will be discouraged from targetting the same enemies that your defenders are.</p><p></p><p>2. Controllers like to herd enemies together to more effectively blast them. They, and tactically minded allies, will be pushpullsliding the enemies into a huddle when they can. Those creatures will be getting burst/blast fire preferentially, but you won't be able to use Ambush Trick against the.</p><p></p><p>3. Some creatures, such as hobgoblins, just naturally congregate in order to bolster their own effectiveness. You might have a hard time finding a straggler anywhere on the table.</p><p></p><p>Truthfully though, more and more I am looking at the big downsides of Ambush Trick being the range limitation of 5 squares to get CA, and the lack of an interesting move option.</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5365723, member: 74496"] I'm not sure what Neonchameleon's reasons were, but I can think of several. Note that they are all probabilistic -- there is no guarantee that any of them will apply in a specific situation. 1. Many, if not most, encounters seem to end up with a pileup in the center, as enemies gang up on your defenders. The defenders target those enemies, hopefully one at a time, in sequence. Because the enemies frequently approach from the same direction, they often end up next to each other, and then they kind of stay there due to the stickiness of the defenders. So at a minimum, you will be discouraged from targetting the same enemies that your defenders are. 2. Controllers like to herd enemies together to more effectively blast them. They, and tactically minded allies, will be pushpullsliding the enemies into a huddle when they can. Those creatures will be getting burst/blast fire preferentially, but you won't be able to use Ambush Trick against the. 3. Some creatures, such as hobgoblins, just naturally congregate in order to bolster their own effectiveness. You might have a hard time finding a straggler anywhere on the table. Truthfully though, more and more I am looking at the big downsides of Ambush Trick being the range limitation of 5 squares to get CA, and the lack of an interesting move option. [/QUOTE]
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