Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A silly question about Evasion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arrowhawk" data-source="post: 5724084" data-attributes="member: 6679551"><p>The DMG is actually more ambiguous. </p><p></p><p style="margin-left: 20px">As with a Reflex save for any creature, a character must have</p> <p style="margin-left: 20px">room to move in order to evade. A bound character or one squeezing</p> <p style="margin-left: 20px">through an area (crawling through a 2-1/2-foot-wide shaft, for</p> <p style="margin-left: 20px">example) cannot use evasion.</p><p></p><p>"room to move" is open to interpretation. What if you are halfling or dwarf in the same area that is too small for a human?</p><p></p><p>To the OP,</p><p></p><p>I think you have to allow shield use for a reason suggested by JackintheGreen. WotC specifically forbade the use of medium/heavy armor for "balance" reasons. By that same logic, they did not exclude shields because it would deny Rangers and Rogues a lot of AC bonus from carrying a shield. So even though WotC tries to insert a believability clause into Evasion by at least acknowledging you do have to be able to move e.g. you can't be helpless...the main concern is keeping heavy armor Fighters from using Evasion while not denying shield toting Rogues/Rangers better AC options.</p><p></p><p>From a physics perspective, I would still vote no on heavy shields and hell no on tower shields, but I think avoiding the penalty to Rogues/Rangers has to take the forefront.</p><p></p><p>When one really scrutinizes the Evasion rules, you get some insight into the thought process employed by WotC when making the rules. On the one hand, they have "balance" concerns and on the other they have logic/plausibility concerns. The two don't often mesh elegantly.</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5724084, member: 6679551"] The DMG is actually more ambiguous. [INDENT]As with a Reflex save for any creature, a character must have room to move in order to evade. A bound character or one squeezing through an area (crawling through a 2-1/2-foot-wide shaft, for example) cannot use evasion.[/INDENT] "room to move" is open to interpretation. What if you are halfling or dwarf in the same area that is too small for a human? To the OP, I think you have to allow shield use for a reason suggested by JackintheGreen. WotC specifically forbade the use of medium/heavy armor for "balance" reasons. By that same logic, they did not exclude shields because it would deny Rangers and Rogues a lot of AC bonus from carrying a shield. So even though WotC tries to insert a believability clause into Evasion by at least acknowledging you do have to be able to move e.g. you can't be helpless...the main concern is keeping heavy armor Fighters from using Evasion while not denying shield toting Rogues/Rangers better AC options. From a physics perspective, I would still vote no on heavy shields and hell no on tower shields, but I think avoiding the penalty to Rogues/Rangers has to take the forefront. When one really scrutinizes the Evasion rules, you get some insight into the thought process employed by WotC when making the rules. On the one hand, they have "balance" concerns and on the other they have logic/plausibility concerns. The two don't often mesh elegantly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A silly question about Evasion
Top