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A Simple and Effective Idea for the Fighter
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<blockquote data-quote="Stormonu" data-source="post: 5949119" data-attributes="member: 52734"><p>I think the initiative advantage is an interesting trait; something to think about.</p><p></p><p>Especially if the rogue has some way of inflicting initiative disadvantage on opponents he sneaks up on or otherwise "surprises". </p><p></p><p>-----------------------</p><p></p><p>In Chronicles of Ramlar, there was a sort of action point system called momentum. It was a system where as the heroes accumulated successes, they got "better and better" and use it to unleash powerful attacks, cast mightier spells and such. The more momentum you built up, the better moves and whatnot you could accomplish, possibly allowing you to finish a foe with a lot of pizzaz and flash.</p><p></p><p>If the fighter could somehow draw on this - perhaps if he strikes an opponent, on his next attack he automatically gains advantage. As long as he chains successful attacks, his chance of hitting is continuously improved. Miss, or stop fighting, and the fighter has to start over again.</p><p></p><p>Possibly, "momentum" could be expanded for the fighter to do other things - regenerate a small amount of hit points (a "second wind"), take an extra action or some other benefit.</p><p></p><p>I think Iron Heroes had something similar with it's token rules.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5949119, member: 52734"] I think the initiative advantage is an interesting trait; something to think about. Especially if the rogue has some way of inflicting initiative disadvantage on opponents he sneaks up on or otherwise "surprises". ----------------------- In Chronicles of Ramlar, there was a sort of action point system called momentum. It was a system where as the heroes accumulated successes, they got "better and better" and use it to unleash powerful attacks, cast mightier spells and such. The more momentum you built up, the better moves and whatnot you could accomplish, possibly allowing you to finish a foe with a lot of pizzaz and flash. If the fighter could somehow draw on this - perhaps if he strikes an opponent, on his next attack he automatically gains advantage. As long as he chains successful attacks, his chance of hitting is continuously improved. Miss, or stop fighting, and the fighter has to start over again. Possibly, "momentum" could be expanded for the fighter to do other things - regenerate a small amount of hit points (a "second wind"), take an extra action or some other benefit. I think Iron Heroes had something similar with it's token rules. [/QUOTE]
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A Simple and Effective Idea for the Fighter
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