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General Tabletop Discussion
*Dungeons & Dragons
A simple attack & damage system
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<blockquote data-quote="Random Bystander" data-source="post: 6156576" data-attributes="member: 6702095"><p>You've created a system based on a dice roll that is not a gimmick. For that alone, you deserve congratulations. You've linked attack and damage in a very organic way, and I look forward to reading more about the new system.</p><p></p><p>To extend the dice roll into the "knowledge" skills, rolling a Knowledge:Orcs check could return a number of descriptors, such as "Green", "Large", "Smelly", "Barbarian", "Cannibal", "Librarians". The "To-Hit" roll would determine how many descriptors are returned; the "Damage" roll would determine how many of those descriptors are correct (distributed randomly).</p></blockquote><p></p>
[QUOTE="Random Bystander, post: 6156576, member: 6702095"] You've created a system based on a dice roll that is not a gimmick. For that alone, you deserve congratulations. You've linked attack and damage in a very organic way, and I look forward to reading more about the new system. To extend the dice roll into the "knowledge" skills, rolling a Knowledge:Orcs check could return a number of descriptors, such as "Green", "Large", "Smelly", "Barbarian", "Cannibal", "Librarians". The "To-Hit" roll would determine how many descriptors are returned; the "Damage" roll would determine how many of those descriptors are correct (distributed randomly). [/QUOTE]
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A simple attack & damage system
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